MAX_LEVELS_PER_MISSION | 30 | |
MAX_ROOMS | 400 | // 0-399 ( Mine rooms ) |
MAX_PALETTE_ROOMS | 50 | // max number of loaded rooms (400-449) |
MAX_OBJECTS | 1500 | // total number of objects in world |
MAX_POLY_MODELS | 1000 | // total number of POLY_MODELS in world |
MAX_ACTIVE_DOORWAYS | 100 | // specific doors inside mine |
MAX_DOORS | 60 | // predefined Doors useable by Editor |
MAX_TRIGGERS | 100 | |
MAX_PATHS | 100 | |
MAX_PATH_PORTALS | 40 | |
MAX_GAME_PATHS | 300 | |
MAX_NODES_PER_PATH | 100 | |
MAX_GOAL_ITEMS | 12 | |
MAX_LEVEL_GOALS | 32 | |
MAX_GOAL_LISTS | 4 | |
MAX_WAYPOINTS | 25 | |
MAX_SOUNDS | 1000 | |
Rooms:
| | |
MAX_REGIONS_PER_ROOM | 200 | // Facestructures, not connected to room shell |
MAX_FACES_PER_ROOM | 3000 | |
MAX_VERTS_PER_ROOM | 10000 | |
MAX_BNODES_PER_ROOM | 127 | |
Faces:
| | |
MAX_VERTS_PER_FACE | 64 | |
Textures:
| | |
MAX_BITMAPS | 5000 | // Mine |
MAX_TEXTURES | 2600 | // Room |
MAX_VCLIPS | 200 | // OAF |
VCLIP_MAX_FRAMES | 50 | // oaf-Frames |
MAX_BUMPMAPS | 500 | |
MAX_FORCE_FIELD_BOUNCE_TEXTURES | 3 | // TF_FORCEFIELD |
MAX_SPECIAL_FACES | 13000 | // TF_METAL + TF_MARBLE | TF_PLASTIC |
Objects:
| | |
MAX_MODEL_TEXTURES | 35 | |
MAX_POLYGON_VECS | 2500 | |
MAX_DETAIL_LEVELS | 3 | |
MAX_PROP_LEN | 256 | |
MAX_NAME_LEN | 32 | |
MAX_GROUND_PLANES_PER_MODEL | 10 | |
MAX_GUNS_PER_MODEL | 64 | |
MAX_SUBOBJECTS | 30 | |
MAX_POINTS_PER_SUBOBJECT | 300 | |
MAX_WB_GUNPOINTS | 8 | |
MAX_WB_FIRING_MASKS | 8 | |
MAX_WB_TURRETS | 8 | |