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		Subway Dancer  V1.1

Release date: 06/02/02
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by
(LL)ATAN

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General Information: Anarchy
 
Tools:		 D3EditBeta, PSP4, OOFEditor, D3IT

Comments:	It's my third D3 Anarchy level
		Supports 4-10 player (CS 4-6 would be the best)	
		No Scripting inside

		21 custom textures

		10 custom objects
		used by

		6 new weapons which I designed
		and build for this level.
		
		These weapons are:
		
		A new guided which is a mini camera only, replaces the old guided.
		This camera has no weapon effects to other players, it's just a spy.
		
		A new missile launcher which fires new designed Highspeed rockets.
		A short touch on the Trigger will fire one rocket,
		trigger longer and it will fire a row of rockets as long as you own one.
		The Rocket launcher contains 16 rockets max.
		Each rocket contains a minifrag warhead which is less dangerous
		as the frag missile	but the high count of rockets hitting near
		or at the target make this weapon very dangerous.
		It replaces the concussion missile
		and is fired from gunpoint 0 by all ships.
		
		A new missile pack which will fire 5 mini rockets at once.
		Each of these rockets contain a new warhead
		which will explode like the minifrag or like a mini napalm.
		It could be you fire 5 mini frags or 5 mininapalm
		or a mix of both, this is randomly.
		It replaces the frag missile and is fired from gunpoint 0-4 by all ships.
		
		A new replacement for the Mega missile with reduced weapon effects
		The missile is very slow but it's hard to escape from
		and it will follow for a very long time.

 		An acid rocket which owns 5 acidcontainer,
		which will each home very fast the enemy
		and destroy him with on hit.
		If no enemy is in sight the containers will release acid balls
		if they will hit a wall.
		Acid lifetime is very short but  like Napalm you should not fly into.
		This weapon is a very dangerous one.
		It replaces the Cyclone.

		As a very special I added a pack of RetroRockets.
		This pack contains 3 small short range homing missiles
		which are fired to the back and stop your pursuer.

		All  3 standard ships are modified so they will fire the same count of missiles.
		They weapon load is light different to all ships, bigger will carry a little more.
		But all ship fire the same way, there is no difference between.



All the custom weapons can be used in any level, but you have to ask me before.
!!All weapons /must not/ be modified!!

This level contains no Massdriver and is NOT designed for player who need a lot of place to fly.
It should be in CS Mode and with 4- 6 players.


Information for players:
You should not start this level if you have played any level with customs before in one session.
Make sure you start this level as first level after starting D3.
Otherwise you'll have some not wanted effects, i.e. as wrong objects.
This is not my fault, this is Descent3...

Important:
Black Pyro in not supported in this version
MAC gamers will be able to play this level.

Important information's for ServerOps:
The Blackpyro must be disabeld in multiplayer setup !
No need to place the customs into your Descent3 dir,
no crash up to now on test servers.


Special thx must go to (LL)Dark who helped me finishing this level
and thy to (DE)Hunter for his servertool and servertime.



Have fun...

(LL)ATAN

Website: www.levellords.de
Email:  RobPet@web.de


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Credits:

Thx to beta testers:
(LL)Dark
(LL)Lucky
(LL)JT
(LL)HAGGI
(LL)FX
(LL)Feke
vex Munk
Aga
Exi

Special Thx to
Otherone for making D3Edit such good now
Supersheep for his OOF Editor and D3IT Tools
 
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Legal Information:

Subway Dancer and all it's accompanying file(s) are copyright (c) 2002 (LL)ATAN.
Subway Dancer may be distributed freely if left in it's original form with all accompanying
file(s), including this text file, intact and in it's original .zip file.
Subway Dancer must /NOT/ be modified without prior written consent from (LL)ATAN.

	