X-BOX by Chris "Mobius" Davies
d3help@xtra.co.nz
Copyright 2001

Please distribute freely, but don't alter it in any way :)

X-BOX is my first attempt at a Descent 3 level. It is designed for 6 or less players
and supports Anarchy, Team Anarchy, Hyper Anarchy, Hoard and 2-team CTF. It plays very very
fast. There are NO MD rounds - this is on purpose: LPBs only get 10 rounds per life :P

Weapons are entirely symmetrical at the start of the game. Hoard Goal and CTF goal 
is the small room behind the energy centre. Each end of X-BOX is colour co-ordinated
either Red or Blue.

No 4 packs of missiles except concussions. X-BOX contains 2 of the following: energy,
energy-shield converter, cyclone, homing, vauss, vauss clip, MD, Frag, Afterburner
cooler, Fusion, Napalm rocket, Super Lasers, Shield, Quad lasers and Mortars. It has
4 smart missiles and 1 mega.

Don't hassle me about the Smarts - there are a billion ways to avoid getting smarted
in this level. The water is included at each end to reduce the shrapnel from randomly
launched frags from the main room...

I originally wanted this level to be "High Ping Heaven" - it didn't turn out that way.
I guess the next one is HPH then :)

X-BOX contains:

20 rooms
767 faces
1046 vertices
39 portals
3628 Object Faces
