

                  Welcome to Worlds Apart!
			     by
			   DwnUndr




Version 1.1         Jan 1st, 2001

I found and fixed a MAJOR frame-lag inducing error in the red base.
I also tweaked the one-way windows in each flag base to work
better.  Otherwise, this is the EXACT same as the original,
including weapons.

-=-=-=-=-=-=-=-=-=-=-

Version 1.0

Filenames:	     worldsapart.txt, worldsapart.mn3

Author:		     Lawrence Britt   [RIP]DwnUndr on PXO

E-mail:		     dwnundr@naxs.net

Misc. Author Info:   Everyone thinks that I am from Australia,
		     but DwnUndr refers to caving.  I have been
		     caving in Virginia for many, many years.  I
		     also love four wheeling and game playing!

	   Check out my previous work!
	    *  Canyon Aftermatch   Additions to Siege
	    *  The WET Spot   A Descent3 level
	    *  Canyon Siege   A Descent 3 level
	    *  Murder2.wad  A Doom 1 level
	    *  Alcatraz.wad  A Doom 1 level
	    *  Mad.zip  (Mad Decorator) A Descent 1 level
	    *  BootHill.zip  A Descent 1 level (when I was
	   a Descent 1 Online beta tester..at 9600 Baud)!
	   ...and many other in-house-only levels.
	   I made some of the above levels under the
	   handle Critical Edge on GEnie.
	   I am also an "Official" Doom GURU!

Description:		

   This is my third Descent 3 level.  It took me about three
weeks to build.  It includes one custom graphic for the
stargate.  Capture the Flag should be a blast in here.
Sixteen player starts have been inserted for two-team CTF. 

   After the beta test, I took the intro picture and
"posterized" it for a smaller file size.  Thanks to GWAR
for this suggestion.  

   When I was halfway through the construction, I realized 
the level was coming out fairly similiar to the layout of
Nightmare Castle (B-side CTF).  Since I had just played this
level for the first time recently (and liked it) I went
ahead and continued the similiarity.  The lower bases are
where the Magnums will lurk in flag defense mode.

   This level is built for the following types of game play:
Anarchy
Team Anarchy
Hyper-Anarchy
CTF (Capture the Flag)
Hoard

   This level contains the following (briefly):
74 objects
23 unique textures (including lights)
60 rooms
1390 faces
Energy stations inside the stargate
1 red goal
1 blue goal
16 player starts


Additional credits to:

   Thanks to the following people for their tutorials, wisdom,
utilities, assistance and/or beta testing!
   Outrage Entertainment
   Interplay (By Gamers. For Gamers.)
   GWAR (for the editor)
   Otherone (for editor improvements)
   Schplurg (Gameedit.com) & hosting worldsbeta.zip
   Ryujin (D3Community.com)
   ZappaFan (Zappafans Hangout)
   DescentBB (for good info!)
   Parallax
   And all of the Clans on PXO who make CTF popular!

   BETA testers:(who actually found bugs or made suggestions)
   Mob-Wolf (for the Stargate idea)
   Spotty Dog (for the far-off mountain range idea)
   [RIP]Shark (for the one-way viewing windows idea)
   [RIP]One
   [RIP]Animal (for hosting the beta test)
   [RIP]Menace (for hosting the beta test)
   [D3k]Kyle (for wanting a fusion cannon BAD)
   Aaron (for INSISTING I include guided missiles)
   [D3k]Starkiller
   Zoa ^BoTs^
   [TA]PFG


   Plus the other 134 pilots who flew in worldsbeta test!

   A few of the beta suggestions I didn't fix.  One of these
(from [RIP]One) was that ships would seem to disappear at the
upper edges of the terrain.  This is due to terrain texture
"popping" and I don't have a clue how to remedy it. Another
comment (from [D3k]Starkiller) was that I had contrasting
colors on the terrain walls that didn't blend together well.
However, because of the way the terrain is constructed (with
squares) there isn't a way to do a "blending" of colors.  I
decided to keep the contrast so that all the walls weren't
the same blase colors.



