04/10/01
Vortex 2

Designer:  Papacat
Website: www.gameedit.com/papacat
Email:  papacat@gameedit.com

Type: 	Anarchy, 2TeamCTF, Hoard
	Note:  There are only 12 player starts and they are set for only 2 teams.

Script Compiled for Windows and LINUX (Thanks Shiva)

Tools: D3EditBeta, D3SDK1.4, gamtool, D3Tool and Aloof
	Note:  	Used an unreleased ver of OOFEditor (by SuperSheep)for the Hornet with glow shot
		used in the load screen.

Comments:  It's a chopped down version of Vortex 1 made basicly to demonstrate two custom weapons;
	the WASP and the Hornet.  I'll be making tutorials for custom weapons over the next few weeks.
	(I used Schplurg and Starkiller's Shaker 2001 as a starting reference)

	The WASP- an omega firing gunbouy.  Use it to help defend entries or tuck one into a 
		dark corner to surprise you opponent.
	The Hornet- a customized cyclone.   It's... well...  just try it on someone.  Better yet, have 
		them try it on you.

	The Glass-  becomes breakable after a period of time; some after 4 minutes, more after 8 minutes
		the rest after 9.5 minutes.  Achieved by changing the textures from a non-breakable texture
		to a breakable texture when a timer goes off.

	Sorry about the file size but I really wanted music.  The silence was deafening.

Copyright:  Distribute freely without changes.  If you you want to make changes please change 
	the name and file name.  Also please let me know that you've done so.
	If anyone reviews this level on their site please let know.

Thanks to the testers:  Fezzik, Paulo, Roncli, and all the other Wildcards that helped.

Thanks to Schpulrg for hosting my site.

Thanks to ZappaFan for convincing me to go to the SunCoast Lan which rekindled my love for Descent.
	
