NINTH KEY (ninth kee) n: a dark, 'haunted-house'-style adaptation of the original Pac-Man maze.  Who knew it was that spooky in there?  A compact layout allows players familiar with the maze to intercept anyone anywhere.  Low end weaponry provides quality dogfighting and minimizes one-hit kills; no Black Sharks or Fusion here... or are there?  Take on Blinky, Pinky, Inky, and Clyde in Robo-Anarchy or Co-op, but be careful... they might just have 1000 shields... 

NOTE TO SERVERS: Turn off the HUD names off for best play! 
 
DESIGNED BY: Valence (Phil Sevin)
ORIGINAL MAZE DESIGN: Copyright 1980 Bally Midway
RELEASE DATE: 12 October 2000
GAMES SUPPORTED: Hoard, Co-op, Robo-Anarchy
D3EDIT VERSION: 1.1 (August 2000 by OtherOne); verified flawless.
THANKS TO:   D3 Programming Team
	     Gwar
	     Planet Descent's CDC - http://tricordnet.com/cdc/
	     Zappafan - www.wildcards.org/zappafan/main.html
	     Ryujin's Descent 3 Community - http://www.d3community.com/
             www.gameedit.com
             www.descent3d.com
	     Starkiller (for the excellent teleporter tutorial)
	     Garner_1 (for D3edit help above and beyond call of duty)
	     XB-Nick

PLAYTESTERS: Tyler Durden
	     Weezil
	     [ROX]Wave
	     [ROX]Palzon
	     [DMC]Friday
	     Cesar
	     MoonShadow
	     
FINE PRINT: Please include this text file in any redistribution.
COMMENTS? pesevin@hotmail.com
	