_________________________________________________________________________[monument.txt]_

Game :          Descent 3
Level name :    Monument 12
Game mode :     Single player
Version :       1.0 (new level, final version)

Author :        Victor M. Lopez (spyr-1)
e-mail :        victor-m@arrakis.es 

Development :   D3Edit v1.1b7, D3 SDK 1.4, Briefs32 1.0, D3Quicktest 2.2, OGFtool 0.7

Tests :         SOFT:  Descent3 v1.4 / Windows 98 (4.10, Build 1998) / DirectX 8
                HARD:  P-II ~366 MHz. / 160 MB RAM / 3D Blaster Banshee AGP 16MB

Sites :         http://www.gameedit.com/descent3/levels/monument.zip
                http://www.dfiles2.de/download/d3/missions/monument.zip

________________________________________________________________________________________

Description :   'Monument 12' is a very large D3 level for single player game mode.
                I wanted a classic gameplay, without modifications or custom stuff
                (although, i.e., my pages about textures -see URL below-). I hope you
                enjoy this design without cheating and forgive the stupefaction of the
                guidebot -justifiable briefing ;)- or the confusion at first blush with
                the keys (I want you have to go almost everywhere and the level is very
                extensive, with danger of a linear gameplay).

               ~300 rooms (2 energy centers, 1 secret room, 3 matcens).
               ~29000 faces (optimized) / ~360 portals, 60 doors / Indoor-Outdoor design
               ~560 objects: 364 robots, 74 powerups, 63 clutter, plus sounds...
               ~5700 lines of scripting (in monument.cpp)
               -It took ~4-5 months to finish (me) vs. ~3-4 hours to play (you)


Notes :         -The name "monument" is for the classical design in some rooms (like
                 Churchs) and "12" for the number of areas.
                -It's my fourth level (in the past I made one for Heretic and two for
                 Descent1) and I can't understand why nowadays making levels is harder
                 than then (I really admire those efforts out there: every level, tool
                 and tutorial I downloaded shows behind a great work... thanks everyone)
                -This level cannot be altered by anyone else for public distribution in
                 any way without my permission. This text file and the images must be
                 distributed with the mn3 file.

________________________________________________________[Salamanca (Spain), 01/10/2001]_


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| e-mail:   victor-m@arrakis.es            |                                        |P|
| Textures- Little Gallery:                |                                        |Y|
| http://welcome.to/spyr                   |                                        |R|
| http://www.geocities.com/SoHo/Lofts/5014 |                                        |~|
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edit: 
changed to coop from unified object.
coop changes fixed from DigiJo (hopefully) ;)

                                           
