			    Salt Mines v1.0

Beta Release Date: Dec 8, 2005
Gold Release Date: Feb 24, 2006

Description:
This is a multiplayer map designed for 4-6 players (although 8 could probably fit). It was inspired by Nirvbox and based off of D1/2's gameplay style(i.e. tunnel rat heaven). I did, however, add a larger spherical dogfight area above the rest of the level, for those used to D3's gameplay.
This map took me about 30 hours and 3 weeks to make, mostly on the artistic stuff(rocky walls, lights, pipes, etc.), using D3Edit, AC3D(for the rockwall and mineshaft supports), gamtool(custom textures) and mn3edit.

Installation instructions:
Drop into /.../Descent 3/Missions(Mac) or C:\...\Descent 3\Missions(Windows), and play.

Thanks to: Everyone at PlanetDescent who gave support, especially Bizany(without whom I'd've never aligned the textures properly, which would've slowed development greatly), The good people who work on AC3D(www.ac3d.org), and Outrage for making D3Edit and Descent 3.

Special Thanks to: PlanetDescent for providing hosting space

Please submit all bug reports, suggestions, or playability complaints to shadowfury333@yahoo.ca.