         The OMCIRON PROJECT

        A Magic101 Production

         ** Version  1.4c **
           ** 6-26-1998 **

 * * Descent II Extended Mission * *

****************************************
Primary note:

This level set has crashes in the levels
sometimes. The reason for these crashes
is unknown, and happens at any time with
no warning at all, so save game often
unless you want to re-start ;+)
****************************************

About the Omicron Project:

The OMICRON PROJECT is a new creation by a new level builder!
With several custom textures and a few custom polymodels, it
is pretty sophisticated for a first-time custom level set!

Features are:
 *7 new levels*
 *5 new, and 28 modified polymodels*
 *5 new enemies*
 *21 modified enemies*
 *4 new robot weapons, not including vertigo weapons*
 *Modified weapon looks*
 *No less than 107 custom textures per level*
 *Full 7 level custom MIDI soundtrack with FM support*
 *Music debugging to minimize music-caused crashes*
 *Complete briefing storyline and backgrounds*


     ********** A SPECIAL FEATURE **********

A new feature to help avoid that D2 problem of 'remembering'
custom objects/textures! If you play through the last level, it will
RESTORE most all objects and textures to normal! So, if you
play another level right then, it should NOT remember >ANY<
custom settings, except for three or four of the vertigo robots!

     ****************************************

Late thanks:

Special thanks goes out to Dan Wentz for releasing a MIDI>HMP/Q
music file converter that saved the music files in this project!


Final testers of versions 1.3, 1.4, 1.4a, and 1.4b

Aldo 'Fock' Rossi
Heiko 'HH-Soft' Herrmann
Alexander 'Assassin' Streule
Garry Knudson
Craven
Jay Hoeberechts
Patrick 'KGB_FSK' Widner
Joe Veldhuis

Much thanks all!!!

****************************************

CONTACT INFORMATION:

EMAIL:

Send comments, feedback, or bug reports to:
koppes@bright.net
with subject of:
Omicron Project


ON THE WEB:

The primary Omicron Project: homepage,

http://www.descent2.com/omicron

The secondary Omicron Project: page, U.S. mirror

Use ONLY if you can not access primary site at a
good connection speed please!!!

http://www.bright.net/~koppes/omicproj/index.htm

     *************************

NOTES:

You MUST have Descent 2 VERTIGO to be able
to properly play The OMICRON PROJECT!

Using Low resolution Briefings (Using -nohighres when
starting D2) causes a few unwanted effects. But unlike alot
of custom briefings, it DOES SUPPORT LOW RES!!!



SYSTEM NOTE:
This has been extensively tested on a P133 with 32MB
RAM with 1 MB VIDEO RAM and NO 3D accelerator
card whatsoever and has shown up no serious problems.

All I can say is that if you are running anything less than
a 166 MHz processor with no graphics accelerator, I GUARANTEE
that this set will not give very good performance in some
levels! Running it on this system in solo-play mode, I get
fair FPS rates most of the time. Multiplay is slower, with
Robo-anarchy as the slowest of all!

In Omicron, in the BIG room (Main dome area), is where
you will probably get the lowest FPS rates. I have gotten as
low as 6.50 FPS in multiplay, lowest screen resolution, with
all extra views (Guidebot/Rear/Marker View) off, and that is
with most unneeded drivers not loaded, and running in total DOS.

Otherwise it should run just fine!

The Omicron Project:
GET READY TO ROCK!!!

***************************************************************

LEGAL STUFF:

The OMICRON PROJECT v1.4c:

DISCLAIMER:
I can not guarantee that this will not crash on your
specific system! Different systems do different things!
I am in no way responsible for any type of data loss
that may be caused by a crash of this level set.

It has been throughly tested on this system and has
produced no serious fatal crashes in this version
(1.4c) over a long beta period with alot of testing.

If you encounter any crashes, please give me all of the
details on what level, where you were, what was happening,
and anything else you might consider important so that I can
try to make a fix that will prevent that from happening again!

Please distribute the archive as you recieved it, with
no modifications. You may only disassemble the HOG
file for personal use, not for cheating, hacking, etc...
You may not modify my settings in your copy, causing
any type of unfairness in any type of game, multi or solo play.
You may not use any part of the included files, be they an
image clip, a custom robot setting, or a room/area in a level,
without the written permission of Stephen Koppes.

If you wish to obtain permission, send me an email with the
reason and an accurate description of the part you wish to duplicate
and or copy. If I feel that it is ok, further instructions would follow.

As far as I know, none of the MIDI's I used were copyrighted
by any individual. Any likeness to any level by anyone is accidental,
unless my brother copied parts of levels that I am not been aware of!
(If this is the case, I apoligize.)


                ***** L8RiNdAmInEz!1! *****

 Images and music varations created by Magic101
 Descent is a trademark of Interplay Productions.
 Descent and Descent II copyright 1994-1996 Parallax Software Corporation.

