Date: March 8th, 2003. 
Level name: Trans-walls v1.1, a single-player only Descent I mission. 
Name: DJ Fuzion aka D.J. Trousdale.
 
Description: 
 
Trans-walls is a "4th dimension" level. It starts out relatively easy, but gets harder with progress. The blue room has an underwater theme, while the yellow room and red rooms deal with lava. I originally put a boss 2 in the red room, but it was too hard so i changed it to a boss 1. (Note: In building this level, i found that on rare occasions, the boss escaped to  the central starting room. If you see this bug, plz let me know.) I can easily pass the level on rookie without cheating.
 
What i think is most interesting about my level is the fuel centers. Play it and see what i mean. When you open the yellow door on the right, youll wonder why they made 3 different robots that all fire the same thing! The fusion cannon is your best friend. You will find it, plus another energy center behind the yellow door. (not too obvious, so keep looking.) 
 
This level is full of bomb-droppers. Many people might find it annoying, but i think it adds interest to the central rooms. For caution, shoot through a wall before transitioning, to detonate any bombs. While i was making the level, i realized that there was one thing missing: hostages. I was running close to cube limit, so i had to get creative with placing the hostages. (How long can they hold a breath?)
 
Lastly, once you blow up the boss, you need to move FAST, especially if you are playing on insane. The central red room is split into three sections: left (exit door), middle (energy center) and right (to the boss). Try not to kill any of the gophers in the boss room, youll see why. (Note that the boss room is very bright. This is beacuse 1, you can easily see the cloakies and boss, and 2, i was just too lazy to put in lights.) Since you cant get directly from the red door to the exit, you will need to do some fast flying. Of course, you can always take the shortcut...
 
This is the first level ive ever submitted! Some of the lights and textures are skewed. Nobody said it had to be perfect! If you think its good, let me know. I worked hard on it and i know all you D3-heads will not find it entirely exciting, but dont just rush through this level, really PLAY it and find all the secrets and stuff! Hope u like!
 
Coming soon- Trans-walls: multiplayer version!
 
Email bugs, suggestions, comments to me at trousdale@earthlink.net
Thanks to Double-A for 'walls' idea.