[Level Name]
- (Planet) Puuma III: Getsemonee Dam
- Getsemonee Dam (v1.1)
- "Getsemonee Command Center"


[Bug Fixes Since 1.0]
- Very very very nasty water texture transmorph had occurred in the old version,
with the old face.  Basically, the water texture, when 3/4 or more of it was stared
at, would begin to sway back and forth, like waves...  then it'd get extremely nasty,
and the final climax ended with the water texture freezing for a second, before the center
of it would <explode> in gray static water that would rapidly swell out and consume the
whole giant water face, and then it would stay that way.  Believe me, it wasn't a pretty
sight.

- Procedural data removed from said water texture; problem solved.


[Author]
- Archaeloidic


[Description]
- Very vaguely based on the descriptions of the Getsemonee Dam in "Chapter 25: Open Door
Policy" of the novel "Descent: Stealing Thunder," meaning, barely anything is close to
what the descriptions say, save for maybe the weather.


[Inconsistency]
- Due to scripting issues with the weather, the lake outside is not pass-through.


[Build Time]
- Weeks (since 9/07/01).


[Powerup Information]
- Powerups:

Robots:
5 Hopper

Powerups:
2 Energy
1 Afterburner
2 QuadLaser
2 Shield
2 Fusion cannon
2 Plasma cannon
2 Smart
2 Superlaser
2 Mass Driver
2 Impact Mortar
4 Frag
2 Napalm Rocket
2 Napalm Tank
6 Vauss
4 Napalm
4 Cyclone
6 Vauss clip
1 EMD launcher
4 4pack Conc
1 4pack Frag
4 4pack Homing
2 Gunboy Powerup
4 Mass Driver Ammo

Clutter:
30 Junglehigh
1 Shrubhigh
2 Satellitedish

Player Starts:
4 Red
4 Blue
8 Total


[Scripting]
- Archaeloidic


[Weapons Modded]
- NONE, Nothing.  Just the laser level 5 sound effect was changed.


[WARNING]
- The outdoors can cause severe framerate loss, depending upon detail and distance settings.
It is highly recommended to kill the detail level to a low number if the distance is to
remain the same -- unless you have a super fast video card or you can survive slow fps.

- Despite having the Distance = 100, the ends of the terrain will blank out, even the
Getsemonee Dam itself, so don't be surprised to see the superstructure appear
split slanted.  Only being near the middle spot of the terrain will cause for all
sides to render.  It is caused directly by a D3 terrain rendering issue.

- The Getsemonee Dam poly faces' texture will "jerk", or appear to be yanked by something.
Again, this is a result of D3's engine.

- Due to perhaps faulty video cards, like the TNT2 that I have, the water face outside, when
at funny/rare angles, may blip to be 100% bright and totally opaque, or non-see-through.
But it's rare, for I have a difficult (more like nearly-impossible) time trying to reproduce it. 


[Copyright Stuff]
- This level may be distributed, provided that all files are intact and unmodified.
***No part of this level may be taken/used without the author's written permission.***


[Afternote]
- During the making of this level, I encountered quite a many problems and strained to find ways
to get what I wanted to work without problems by going around them, problems which were caused
by D3 itself, but fortunately (and hopefully) they won't plague D3 anymore in the Version 1.5
patch.