******************************************************************************
|          The Xenia Series        | WWW: http://wwwcip.rus.uni-stuttgart.de |
|       Made by Sandra Skarke      |        /~inf21513                       |
|  (C) 1996-97 by Descent Network  | eMail: HHSoft@studbox.uni-stuttgart.de  |
|----------------------------------|                                         |
|        The Compilation 1-4       | Sandra Skarke, Oppenheimer Str. 2       |
|        Descent II Mission        | 70499 Stuttgart, Germany                |
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LEVEL 1: BURNING WATER
~~~~~~~~~~~~~~~~~~~~~~
Material Defender!

So, here I'm back. I present you my second level. If you think you've
ever seen it, you're particularly right. My first level (DeltaSet 1) was
too big. We played it with 8 players and nobody meets another player:
very boring, do you think so? That's why I decided to devide my level in
two smaller ones. Of course there are different changes but most of the
cubes are the same. This new level is the first of them. I hope you have
more fun with it. 
I also notice that there are rooms with too many cubes, so that slow
computers have problems, this is this reason why I tried to decrease the
number of cubes in one room. I hope it's better now.

Some informations about the level:
This level supports multiplayer games like Anarchy, Capture the Flag
or the Hoard mode but it's special made for Capture the Flag or Hoard.
There are 4 outside corridors which everyone has a secret or special
thing (a waterfall, disappearing walls and two hidden rooms). It is designed
for 8 player games; I think it's a bit too big for DogFighting...

Used editor:        Devil V2.1h beta (I have no DMB yet...)
Report made by:     Descent Manager V1.0 beta 02c
Compatible to:      Descent 2 Commercial V1.x



LEVEL 2: I DREAM OF JEANNIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Material Defender!

This is really my second level. In this one I began to "play" with the
textures. It's a level for your eyes but also to play in multiplayer games.
But there's one disadvantage: Because of the design the level has bigger
rooms with lots of cubes what means that slow computers could have problems.
Multiplayer games like Anarchy, Capture the Flag or the Hoard mode are
supported. It's special designed for Capture the Flag with 4-8 Players.

Some informations about the secrets of the level:
1) There is room looking like the "Jeanny Bottle". Try to look behind the red
carpets, there are magic (ha ha).
2) The blue and red stations are safed with force fields. If somebody enters
the one side the other will be closed. I wanted that it isn't possible that
both teams score at the same time. It's not meant that you collect the
players of the other team in one station. Play fair and let them escape!
3) The "Exit" has the texture of the "Secret Exit". Luke Schneider used it in
his levels and think that was a great idea. That's why my levels have it, too.
In front of the exit there's a wall which opens at the end.

Used editor:        Devil V2.1h beta (I have no DMB yet...)
Report made by:     Descent Manager V1.0 beta 02c
Compatible to:      Descent 2 Commercial V1.x



LEVEL 3: GREEN ISLAND
~~~~~~~~~~~~~~~~~~~~
Material Defender!

I present you my third level. It's the second part of "DeltaSet 1". 
"Deltaset 1" was the really first level I released, but I notice that it
was to big. That's why I decided to split it in two smaller ones. The
first of them is "The Xenia Series - Part 1: Burning Water". This level
is made for Anarchy, Capture the Flag and the Hoard mode. It supports 8
players but I think it's better for 6.

Some informations about the secrets of the level:
1) Most of the level is designed with green or brown textures. In my opinion
you have the feeling that it's a wood or only trees.
2) In the round corridor is one cube were you can find four secret rooms.
In two are the flags and in the other one are weapons or items. Try to find
them.
3) The "Exit" has the texture of the "Secret Exit". Luke Schneider used it in
his levels and think that was a great idea. That's why my levels have it, too.
In front of the exit there's a wall which opens at the end.

Used editor:        Devil V2.1h beta (I have no DMB yet...)
Report made by:     Descent Manager V1.0 beta 02c
Compatible to:      Descent 2 Commercial V1.x



LEVEL 4: DESTRUCTION DERBY
~~~~~~~~~~~~~~~~~~~~~~~~~~
Material Defender!

This level has only one rule: Shake your body everybody. In my opinion there
must be an extra level where you can beat a battle with Earthshakers, but the
other levels should be "clean" or with only one or two sometimes.

I designed this one with Destruction Derby's "Bowl" road in mind; in the
center of the room there are 17 Earthshakers, every start place has the
same distance to them, every start place has an afterburner, so the one
gets the shakers who starts first; a race with everybody crashing in every-
body in the center (like "Destruction Derby", eh?).

Some informations about the secrets of the level:
1) There is no exit in the mine because I think that the Shakers should remain
in that level and not be taken to the next one. Also the next level of the
Series will be a Fusion level, where no weapon should be taken with from the
previous level. There IS, however, a dummy exit with a big surprise after the
wall, good to hide and wait to kill those guys who run into the exit and
think -ah, I've reached the exit-, get their hands off their joystick/keyboard/
mouse and suddenly realise, they are NOT in the exit but are shoot up by the
hiding guy... A surprise to everyone who does not read the READMEs delivered
with this level...
2) Destruction Derby is a game by Psygnosis.

Used editor:        Devil V2.1h beta (I have no DMB yet...)
Report made by:     Descent Manager V1.0 beta 02c
Compatible to:      Descent 2 Commercial V1.x



Coming Soon:
~~~~~~~~~~~~
The Xenia Series Part 5 & 6



You can give this mission to all your friends but only if you include ALL
files (XENIA.HOG, XENIA.MN2, XENIA.REP and XENIA.TXT).
Please don't use parts of this level for your own ones without my permission.



If you have any comments or suggestions, write to Heikos eMail adress below
and subscribe it with sth like "To Sandra:", then it'll reach me for sure.
(I have no own Internet account!)


Sandra from the Descent Network

WWW:     http://wwwcip.rus.uni-stuttgart.de/~inf21513
eMail:   HHSoft@studbox.uni-stuttgart.de
