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Eleldee
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Author: Slowguy
Date: 7-6-05
Mods Supported: Anarchy, Team Anarchy, Hyper Anarchy, 2-team CTF, and Hoard
E-mail: Slowguy8503@yahoo.com
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Description
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A high-poly CTF level.
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Level Statistics
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55 Rooms (14 external)
32601 Faces
40495 Vertices
135 Portals
59 Polygon Objects (59 inside, 0 outside)
16 Player Starts
5 Energy Centers
2 Doors
1 Red Goal
1 Blue Goal
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Weapon Layout
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2 4 Pack Concussion Missiles
2 Afterburner Coolers
1 EMD Launcher
2 Frag Missiles
2 Fusion Cannons
6 Homing Missiles
2 Impact Mortars
2 Mass Drivers
2 Mass Driver Rounds
2 Mega Missiles
2 Microwave Cannons
2 Napalm Rockets
2 Omega Cannons
2 Plasma Cannons
2 Quad Laser Powerups
2 Shield Orbs
2 Superlaser Cannons
2 Vauss Cannons
2 Vauss Clips
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Modifications
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-Missile trails have been modified for the Concussion, Homing, Mega, Frag, and Napalm Rockets.
-The Plasma Cannon firing sound has been changed.
-A recoil effect was added to the Fusion Cannon.
-Mass Driver starting ammo was reduced to 5 rounds, and the MD ammo powerup was reduced to 1 round.
-1 Custom door.
-2 Modded light textures.
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Known Problems
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-When running under Direct3D you may notice strange lines on the terrain.
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Server Note
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Servers hosting this level may need to extract the custom door file (Fastlpsdoorv1.oof) and place it in D3's main directory to prevent the game from crashing when the level resets.

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Thanks for everyone's input and support, everyone at the DBB, thanks guys. ;) I also want to thank Atan for his continuing work on D3Edit, he's definitely made it much less a pain to work with... Anyways, Thanks everyone! Enjoy!

=Slowguy= (~{RS}Max, rs_~)


