Mission Name : Pinball Zone Lite
Mission Type : Anarchy; Capture-the-Flag; Hoard

Author       : Karl T. Zickler (Scorch)
My E-mail    : c714225@showme.missouri.edu
My Homepage  : http://mu.org/~karl

Date Finished: 7-25-1999
Build Tools  : DEVIL 2.1g & 2.2k by Achim Stremplat
               DMB2 by Bryan Aamot
               DTX2 1.02 by Stefan Nilsson
               Yahoma 2.0 by Ben Damm
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NOTE: This mission requires Descent II version 1.2. It will run on a lower
      version, but the textures will look utterly ridiculous. :)
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Ever wonder what it would feel like to play Descent in a pinball machine?
Here's your chance. You are now entering the Pinball Zone.

Who's Who and What's What in this level:

I designed this level with anarchy and hoard in mind. It supports CTF, but
playing CTF in this level would be a little strange because the goals are
everywhere.

The red and blue areas in the tunnels aren't goals. They're for the start
points. The yellow areas are energy centers, and the green areas are hoard
goals. If you're playing CTF, all the green areas on one half of the level
will be blue goals, all those on the other half will be red goals.

Since the number of weapons in the original Pinball Zone was rather large,
I greatly reduced the number of weapons in this version, and also removed
the mega missiles. The bumpers in the main dogfight rooms still have their
bouncy properties, though. Have fun!!

Standard Copyright/License Stuff:

You MAY NOT use or distribute the POG files contained in these levels
or the textures contained therein without my permission.

You MAY use parts of this level to create macros or blocks, as long as
you notify me before a level using said macros and blocks is uploaded
into public domain.

You MAY distribute this level on any electronic media, provided that you
include this file, with no modifications, and that profit is not made on
the distribution of this level.

