Arrilen Po Version 2.0  March 2003
Single Player / Co-op Level created by: Paul Blackwell  aka  Shoku
Feedback: shoku@dslextreme.com

---This text file must be distributed with the at.MN3 file.---

Place the MN3 file into your D3 Missions folder.

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CHANGES SINCE VERSION 1:
Fixed scripting to ensure better co-op play.
Added a few more weapons.
Added a few more bots.
       
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To load a saved game: 
Load a NEW game first, then alt-F3 to load the saved game. 
D3 does not recognized custom table file info in saved games 
if they are loaded without loading a New game first.
(the 1.5 patch sould fix this issue).

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Bugs:  1. Guidebot has trouble negotiating one narrow section of the mine in the lava area            (yes, there are b-nodes). Just push him through it, or call him back to the ship,           pass that section, and then let him exit the ship again.
       2. If you play with a GF3 card you will see the alpha-transparant textures.
          If you play with a Voodoo card you will not see the alpha-transparant textures (I           didn't on a Voodoo 3500).
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Level Stats:
16 custom textures
22 Custom objects
508 Portals
45 Doors (5 Custom Doors)
298 Rooms
509 Polygon Objects (494 inside, 15 outside)
46712 Total lightmap faces
5 Energy centers
172 Scripts

Thanks to: OTHERONE, and to all the tutorial writers out there - I could not have done
this without you!

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And a special thanks to Asrale for creating the music for this level.
Get the soundtrack here: http://www.planetdescent.com/lyris
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If anyone knows how to make this Mac or Linux compatible, please let me know.

This level cannot be altered by anyone else for public distribution in any way 
without my permission. 

Have Fun!





