BATTLEMECHS!
Version 1.0


Level designers:        Garry Knudson (Level 1: Surprise)
                        Razor Blade (Level 2: Aquarius)
                        MD_2032 (Level 3: Batcave)

Robot HXM files:        Garry Knudson

Music design:           Various composers
                        Level 1:        Mission: Impossible (remix)
                        Level 2:        Deadcell (from Gradius III)
                        Level 3:        Tetrinet theme

Mission: Impossible Remix written by Luke Schneider

Music remixing:         Luke Schneider
Text file:              Razor Blade

DESCRIPTION:
Battlemechs would probably be considered just plain flat-out anarchy.
But, instead of flying around in your little Pyro-GX, you're gonna'
be flyin' around as one of three different mining robots!  These
robots are the Class 1 Drone (the yellow, silverfish-like robot from
D1), the PEST (green robot with black eyes from D2), and the PIG
(fat red robot with green eyes from D2).  These robots are equipped
with the standard Pyro-GX features, and are battle-ready to take on
three challenging new arenas.

BATTLEMECHS LEVEL 1: SURPRISE
Designer:       Garry Knudson
Robot:          Class 1 Drone (Standard PTMC Utility Robot)
In Level 1: Surprise, you will become the Class 1 Drone on an
attempt to blast your fellow Drones to pieces.  The arena consists
of a large lower room and a maze-like upper room.  The Reactor is
protected by shielding, so see if you can find a way around it.

BATTLEMECHS LEVEL 2: AQUARIUS
Designer:       Razor Blade
Robot:          PEST (Portable Equalizing Standard Transbot)
Aquarius takes place in an aquarium of sorts.  And the PEST
robot is the one competing here.  This second arena is surrounded by
a large ring-shaped corridor encasing a multi-tiered battle arena in
the center.  There are many small crevices along "The Ring" that hold
items -- but you're as good as dead if someone traps you in those
crevices.

BATTLEMECHS LEVEL 3: BATCAVE
Designer:       MD_2032
Robot:          PIG (Preliminary Integration Groundbot)
The wide-open expanses of the Batcave will challenge any PIG
robot.  Filled with curves and flowing water, only the most agile
will survive this arena.

INFORMATION:

Game modes supported
Anarchy:        YES
Team Anarchy:   YES
Robo-Anarchy:   Depends on how you think of it :)
Cooperative:    NO
Flag:           YES
Hoard:          YES
Team Hoard:     YES

LEGAL STUFF:
These levels were designed by Garry Knudson, Razor Blade, and MD_2032.
They may not be altered or copied from without the consent of these
designers.  If you plan on distributing Battlemechs, be sure to include
the following files: BMECHS.HOG, BMECHS.MN2, BMECHS.TXT.

Have fun!

-Garry, Razor, and MD_2032
