410016
seit 24.09.2000
Battleship Phoenix 1.0
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
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battlesh.zip
Textfile
Title: Battleship Phoenix 1.0 Author: John M. Aldrich (aka Fighteer I) Email: fighteer@cs.com Web: http://www.cs.com/fighteer Editor: Descent Mission Builder II Build time: About two weeks, off and on Descent I: No Descent II 1.0: Yes (lights will not blink) Descent II 1.1: Yes (modified robots/textures will not work) Descent II 1.2: Yes! Single-player: Yes (recommended) Cooperative: Yes Anarchy: Yes Flag/Hoard: Yes # of players: 4-8 (not tested) Known bugs: DMB2 seems to have problems with lighting calculations in large levels. Some of the blinking lights I put in near the end don't work at all, and the texture lighting looks odd. I've tried to touch it up as much as possible. Description: This is the first full version of my Battleship Phoenix mission, which is intended as an example of some of the more esoteric level design techniques available to DMB2 users. As always, any comments are welcome. The scenario: You are stuck in a PTMC starship that has been attacked by infected alien robots. You must man your Pyro GX and clear the intruders from the ship before it reaches an inhabited world. There's just one catch - the only way out is the four escape pods on opposite sides of the ship. Only one player can use each escape pod, so once the main reactor is blown, it's a race to see who gets out... and who is trapped in an exploding starship! If you like the concepts I have used, please email me or post on alt.games.descent. If you think something could be improved, I also welcome your suggestions. Thanks! Copyright/License: This mission is a full production version, and as such may NOT be modified or re-released in any form without my express permission. The concepts, however, are yours to play with. :) Level Design Data: I put a little bit of everything in here. If you don't like any of these weapons or powerups, just disable them! - Design - 835 cubes 243 walls 33 triggers 8 players 3 hostages 93 lights 225 objects 3 keys 3 co-op 2 flags - Powerups - 15 energy 17 shields 3 quad lasers 5 afterburners 4 headlights 1 full map 2 ES converters 2 ammo racks 1 cloak 1 invuln - Weapons - 10 lasers 3 Vulcan 2 Spreadfire 3 Plasma 2 Fusion 6 super lasers 3 Gauss 1 Helix 2 Phoenix 2 Omega 2 Conc. x4 5 Homing x4 8 Prox. bombs 4 Smart 4 Mega 5 Flash x4 3 Guided x4 3 Smart mines 5 Mercury x4 4 Shaker - Robots - 1 Boarshead 2 BPER* 7 Bulk Destr. 2 Class 1 Drl. 4 Diamond Cl. 4 Cloaked D.C. 2 E-Bandit 1 Evil Twin* 2 Fox Attack 2 Gr. Spider 1 Ice Spider 6 IT Droid 2 Lou Guard 1 Mini Boss* 5+ Omega ? Omega Clone* 5 Omega Guppy* 3 P.I.G. 2 Red Fatty Jr. 4 Seeker* 2 Sidearm 2 Smelter 2 Split Pod* 1 TRN Racer 1 Guide Bot * Modified using DMB2 Robot Editor.
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