406872
seit 24.09.2000
Zion (1.1 Beta Test)
mn3-Name:
zion11.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
210
Download
zion11.zip
Textfile
------------------------------------------ Zion A Descent 3 Anarchy Level by Kyouryuu E-mail: kyouryuu@myway.com Web: http://www.planetdescent.com/kyouryuu Orig. Release Date: December 19th, 2003 1.1 Release Date: March 8th, 2004 Version: 1.1 ------------------------------------------ ------- SUMMARY ------- Long since decommissioned and written off as derelict, Post-Terran's former orbital research laboratory Zion Station has found new life as a battle arena for mercenary pilots. Those who stop to admire the view of Earth will be sorely mistaken when their ships are reduced to scald marks on the metallic hull of the space station. ----------- VERSION 1.1 ----------- Version 1.1 was released to address a playability issue where opposing ships would become unseen. It was supposedly linked to the size of the two Earth faces beneath Zion Station. I have resized these and retextured the borders to improve their aesthetics. Also fixed several typos to this txt file. ---------------- MORE INFORMATION ---------------- The third in the series of calmly-named levels (Halcyon and Elysium its forebearers), Zion had sat on the back burner for months and could well be the result of the single longest development time I've had for one level. Of course, not all of that time was spent working on it. Rather, it was patched together amidst a busy college schedule and then put aside when things really started to get tough. Zion sports a symmetrical layout, and its claim to fame is really its scenary. Similar to what Outrage did in Level 14, you can see a view of Earth outside the windows. It also have some detailed architecture. I reluctantly say this may also be my final level for Descent 3. Driven to the dark side by Unreal Tournament, I no longer possess the same interest in Descent as I had before (Zion's long development schedule is testament to this fact). The community is shrinking and the game has virtually no forseeable future, in my humble opinion. True enough, I leave the door open that I might do more levels, but for the past several months my interest and heart is just not in Descent anymore. It's been a great run, however, and though I never really enjoyed Descent 3 development as much as that for Descent 2, I still think it is a worthy game to edit for and it's shameful that we'll probably never see a Descent 4. ---------- KNOWN BUGS ---------- Sometimes the cloud texture that scrolls over Earth pops in and out of sight. This also happens on Level 14 and may just be a bug with certain video cards. -------------- WEAPON LOADOUT -------------- 4-pack Concussion, 4-pack Homing, Afterburner Cooler, Frag Missile, Fusion cannon, Impact Mortar, Microwave Cannon, Plasma Cannon, Quad Laser, Rapid Fire, Smart Missile, Super Laser, and Vauss Cannon. ---------------- LEVEL STATISTICS ---------------- 26 rooms, 6 external 2900 faces 3779 vertices 46 portals 52 polygon objects 2 energy centers ------------------------ OTHER LEVELS BY SOLRAZOR ------------------------ You can find my other levels at my website: http://www.planetdescent.com/kyouryuu ----- KUDOS ----- Kudos go to Gwar and OtherOne for the creation of such a fantastic level editor! Peace, - Kyouryuu
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