408139
seit 24.09.2000
Worlds Apart
mn3-Name:
worldsapart.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
144
Download
worldsapart.zip
Textfile
Welcome to Worlds Apart! by DwnUndr Filenames: worldsapart.txt, worldsapart.mn3 Author: Lawrence Britt [RIP]DwnUndr on PXO E-mail: dwnundr@naxs.net Misc. Author Info: Everyone thinks that I am from Australia, but DwnUndr refers to caving. I have been caving in Virginia for many, many years. I also love four wheeling and game playing! Check out my previous work! * Canyon Aftermatch Additions to Siege * The WET Spot A Descent3 level * Canyon Siege A Descent 3 level * Murder2.wad A Doom 1 level * Alcatraz.wad A Doom 1 level * Mad.zip (Mad Decorator) A Descent 1 level * BootHill.zip A Descent 1 level (when I was a Descent 1 Online beta tester..at 9600 Baud)! ...and many other in-house-only levels. I made some of the above levels under the handle Critical Edge on GEnie. I am also an "Official" Doom GURU! Description: This is my third Descent 3 level. It took me about three weeks to build. It includes one custom graphic for the stargate. Capture the Flag should be a blast in here. Sixteen player starts have been inserted for two-team CTF. After the beta test, I took the intro picture and "posterized" it for a smaller file size. Thanks to GWAR for this suggestion. When I was halfway through the construction, I realized the level was coming out fairly similiar to the layout of Nightmare Castle (B-side CTF). Since I had just played this level for the first time recently (and liked it) I went ahead and continued the similiarity. The lower bases are where the Magnums will lurk in flag defense mode. This level is built for the following types of game play: Anarchy Team Anarchy Hyper-Anarchy CTF (Capture the Flag) Hoard This level contains the following (briefly): 74 objects 23 unique textures (including lights) 60 rooms 1390 faces Energy stations inside the stargate 1 red goal 1 blue goal 16 player starts Additional credits to: Thanks to the following people for their tutorials, wisdom, utilities, assistance and/or beta testing! Outrage Entertainment Interplay (By Gamers. For Gamers.) GWAR (for the editor) Otherone (for editor improvements) Schplurg (Gameedit.com) & hosting worldsbeta.zip ZappaFan (Zappafans Hangout) DescentBB (for good info!) Parallax And all of the Clans on PXO who make CTF popular! BETA testers:(who actually found bugs or made suggestions) Mob-Wolf (for the Stargate idea) Spotty Dog (for the far-off mountain range idea) [RIP]Shark (for the one-way viewing windows idea) [RIP]One [RIP]Animal (for hosting the beta test) [RIP]Menace (for hosting the beta test) [D3k]Kyle (for wanting a fusion cannon BAD) Aaron (for INSISTING I include guided missiles) [D3k]Starkiller Zoa ^BoTs^ [TA]PFG Plus the other 134 pilots who flew in worldsbeta test! A few of the beta suggestions I didn't fix. One of these (from [RIP]One) was that ships would seem to disappear at the upper edges of the terrain. This is due to terrain texture "popping" and I don't have a clue how to remedy it. Another comment (from [D3k]Starkiller) was that I had contrasting colors on the terrain walls that didn't blend together well. However, because of the way the terrain is constructed (with squares) there isn't a way to do a "blending" of colors. I decided to keep the contrast so that all the walls weren't the same blase colors.
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