408523
seit 24.09.2000
The WET Spot
mn3-Name:
WET.MN3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
155
Download
wet.zip
Textfile
The WET Spot by DwnUndr Filenames: wet.txt, wet.mn3 Author: Lawrence Britt
on PXO E-mail: dwnundr@naxs.net Misc. Author Info: Everyone thinks that I am from Australia, but DwnUndr refers to caving. I have been caving in Virginia for many, many years. I also love four wheeling and game playing! Check out my previous work! * Canyon Siege.mn3 A Descent 3 level * Murder2.wad A Doom 1 level * Alcatraz.wad A Doom 1 level * Mad.zip (Mad Decorator) A Descent 1 level * BootHill.zip A Descent 1 level (when I was a Descent 1 Online beta tester..at 9600 Baud)! ...and many other in-house-only levels. I made all of the above levels under the handle Critical Edge on GEnie. I am also an "Official" Doom GURU! Description: This is my second Descent 3 level. It took me about two and a half weeks to build. It includes a few custom graphics and some sound changes. The biggest part was perfecting the underwater play. New tactics are in order now since most missiles won't work underwater! Capture the Flag should be a blast in here. Sixteen player starts, two bases and low polygon counts should give FAST gameplay! Please insure that you have FOG enabled for the best underwater effect (in game F2/DETAIL/FOG). I apologize that my levels are not beautiful architectural levels. I have neither the skill nor the inclination to make those. I'm better off building cute levels! This level is built for the following types of game play: Anarchy Team Anarchy Hyper-Anarchy CTF (Capture the Flag) Hoard This level contains the following (briefly): 65 objects 31 unique textures (including lights) 34 rooms 1860 faces 2 energy stations 1 red goal 1 blue goal 16 player starts ***BONUS*** I have made a tutorial to show all of you how to make your own underwater levels! Go to http://www.gameedit.com and download wettut.zip. It includes a text file as well as several .d3l's for you to look at. This tutorial will be available by February 1st. Known bugs: Occasionally the Red Orb in Hyper-Anarchy will appear out of reach up in the sky. Patience is a virtue! The orb will relocate itself somewhere else automatically every 45 seconds until someone picks it up. There may also be a glitch in the pond sky, my Voodoo 3 card is acting up though, so I'm not sure. And, YES!, you CAN reach the mega and health orb in the lava room! (From another passage). Additional credits to: Thanks to the following people for their tutorials, wisdom, utilities, assistance and/or beta testing! Even if you don't know me, I profited from reading 3dEdit.com. Outrage Entertainment Interplay (By Gamers. For Gamers.) Tantrum GWAR d3editor version 0.92 Tricord ZappaFan Sirian SolidAir Spotty Dog Nirvana Hydra Aldel Schplurg Mr. Hat Dark Knight Slugg The Edge Gameedit.com Descent BB D3Edit.com Vyper Parallax And all of the Clans on PXO who make CTF popular!
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