408037
seit 24.09.2000
Wasp
mn3-Name:
wasp.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
170
Download
wasp.zip
Textfile
Wasp by Sirius Release date: 22/07/01 This level is my first in Descent 3, after a history of more than 60 for the first two Descents. It is also, I believe, the first multiplayer level that is set aboard a ship in space. The Wasp, as it is called, is supposed to look a little Shivan (the advanced race from FreeSpace 2), especially from the outside. Sorry, it doesn't actually look like a real wasp. That is theoretically possible, though, but it might be hard to get right. The ship is black and grey on the outside, orange-brown on the inside and has a few weapons to play with. The first is a simple powerful laser cannon that fires from the left side of the ship; the second is a much more evil flak cannon that ejects ballistic shells from the right. You can actually get into the flak cannon, but make sure no-one hits the fire button while you're in there (hint, hint). The weapon balance is a little less extreme; the EMD and rapid-fire is about as bizarre as it gets, and they won't wreck the gameplay. I'm pretty sure. There are a few game modes this WON'T work in; co-operative, CTF, entropy and monsterball are the main ones. Anarchy is the intended mode; the others, if I implemented them, wouldn't work anyway because the ship is too small. The actual eye-candy isn't very intense, but I didn't make it a flat box either. There are a LOT of pillars in here, but almost all are bolted to the wall, and often carry lights anyway. There is also a huge amount of glass (part of the reason the script for this level is so large). Most of the ship is particularly well-lit, except for a rather dark tunnel at one point. Before I finish, I have to thank Deathwinger for his help with the table-files; I don't know what I'd have done without him. I guess I should also thank KenH for repeatedly reminding me that D3 sucks, Deathcannon and Derwydi for a brief test and a some input, Otherone for making D3Edit rock in comparison to what it was, and SuperSheep for coming out with OOF Editor just when I needed it. Finally, I'd like to thank everyone who plays this level. You know what for. :) -------- Webpage (as of July 2001): http://povterminal.homestead.com E-mail: sirius@summoner.org (Unrelated plugs to noteworthy sites) Wildcards: http://www.wildcards.org PlanetDescent: http://www.planetdescent.com DescentBB: http://www.descentbb.net
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