408147
seit 24.09.2000
Serial Murder Lullaby
mn3-Name:
sml12.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
197
Download
sml12.zip
Textfile
=====================================================================================================================================================================================================================(213) Serial Murder Lullaby by Nirvana (agalica@ix.netcom.com) ver 1.2: - fixed SML Logo bug that makes a mirror when a server resets (thanks Alice) - fixed one minor texture misalignment (sorta glad this bug happened, cause I wouldn't have fixed it otherwise ;) ver 1.1: - found and fixed some bad texture misalignments (thx ho-style) (<-- perfectionist or something) have fun playing it, it's a sweet level! ;) Notes: The level may crash upon exit/re-entry if you are not using Mercenaries (due to the modification to the black pyro) It was too important to keep the black pyro modded like this to avoid heavy overuse of the microwave, that I decided it was worth it. balance: primaries: 5 slasers 5 qlasers 4 vauss 1 md 4 plasma 3 microwave 2 fusion 1 napalm cannon secondaries: 1 mortar 1 smart 3 conc 1 4xconc 3 homers 1 napalm rocket 1 guided 2 cyclone 1 frag 1 mega misc: 3 ab coolers 1 e->s conv. 2 vauss ammo 1 md ammo 1 napalm tank players: 12 player starts modifications: - Phoenix was given more mass to make it slightly slower (I think slightly anyway, maybe not ;) - Black pyro's microwave still shoots the same, but it takes up TWICE the energy to shoot (as it probably should have to begin with) - MD has 7 rounds (normally 10) - MD ammo has 2 rounds (normally 5) - Vauss has 3750 rounds (normally 5000) - Vauss clip has 1000 rounds (normally 1250) - Mega missle only does 80 damage max to a ship that has a 1.00 armor scalar (ie, more for the phoenix and less for the magnum) - Mass driver does only 30 damage max to a ship that has a 1.00 armor scalar (it now takes 4 shots to kill a ship, 3 for phoenix) thanks to otherone for scripting and modding and stuff thanks to oneiros (vodobaas!!!) for the awesome "logo" also: thanks to wolf on air for drawing me an image, and adding some alphas for me, showing me the gamefile stuff, etc thanks to my homies in arms for testing and comments and stuff: ho-style, sfuzzi, mr sigh, horizon, silver bluejay, scorch, and whoever else helped, including those people already thanked! thanks to the asylum thanks to I just put that thanks here so it matched the previous 3 lines HEHE thanckxs to silver eff jay for offering to make the "logo" thanks to fezzik for, if I remember correctly, the original influence for the beginnings of SML - I just loved the little staircases with the u-shaped guard rails, seemed quakish (quack can be pretty to look at ;) and looked nice Unmodified loading screen picture © Associated Press. =====================================================================================================================================================================================================================(213)
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