408571
seit 24.09.2000
Runabout
mn3-Name:
runabout.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
157
Download
runabout.zip
Textfile
-------------------------------------------------------------------- Level name: Runabout -------------------------------------------------------------------- Release date: 4/13/01 Modes supported: Anarchy, Hoard, 2-Team CTF & Hoard Recommended players: 4-8 Max players: 20 Author: zapped@mail.com -------------------------------------------------------------------- Description: -------------------------------------------------------------------- Runabout is a medium-sized CTF/Hoard/Anarchy multiplayer level, loosely inspired by the speed and simplicity of Brain Salad. Weapon balance is similar to Brain Salad, but no tunnels or rooms were copied from Brain Salad - Runabout is an original. Due to its compact size,Runabout will be optimal for no more than 8 players (two teams of 4players each), although 18 total player starts are provided. Runabout lives at: http://www.levels4you.com/d3levels/runabout.zip http://www.gameedit.com/descent3/levels/runabout.zip http://www.d3community.com/download/missions/runabout.zip http://members.nbci.com/d3zapped/d3levels/runabout.zip http://www.geocities.com/d3zapped/d3levels/runabout.zip -------------------------------------------------------------------- Release History: -------------------------------------------------------------------- Beta1.0 01/30/01 Initial release for testing. Beta1.1 01/31/01 Enabled two dormant energy centers. Re-lit mine with "super detail". Beta2.0 02/02/01 Increased height of lower "bigRoom". Removed butt-ugly lights around entrances to bigRoom. Added color key lights inside the tunnel entrances instead. Increased size of goal rooms. Added some "wings" near flag area. More interior decorating in goal rooms. Increased cross-section of part of vert tubes leading to bigRoom. Expanded the "camping area" underneath bigroom. Enlarged energy centers in vertRings, also made them silent unless player leaves the center of the tube [suggested by Alice]. Beta3.0 02/05/01 Removed cloak, invuln, and shield powerups Rounded off some corners Moved player starts out of goal room Minor reshaping here & there Final 04/16/01 Minor texture cleanup Slight change to weapon balance -------------------------------------------------------------------- Thanks: to {OOW}Skull, author of Brain Salad Final comments: Enjoy!
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