408649
seit 24.09.2000
Outpost 9
mn3-Name:
outpost9.mn3
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
159
Download
outpost9.zip
Textfile
OutPost9 ************************************************************************ Main Info ------------------------------------------------------------------------ Level: -outpost9 Author: -designed by SpiderTeck, built by Vector Email: -RavenDawn@bendcable.com ************************************************************************ Tools \ Utilities ------------------------------------------------------------------------ D3edit V 1.1 -Level Construction Mn3edit -Packaging 3D Studio Max -upper level ************************************************************************ Other ------------------------------------------------------------------------ Size: -1.39 MB Build Time: -2 weeks (1 month of d3edits crap) Outside: -no Supported Types of Play: -standard Date Finished: -7/11/2000 Custom Textures: -yes ************************************************************************ Description ------------------------------------------------------------------------ Outpost9 is a very tight level (great for tunnel rats) with short tunnels with lots of connectivity. The idea is for fast and furious fighting. "Fight Hard, Die Fast" My apologies to the newbies who will be slaughtered. This level is not easy to fight in or dominate. We tried to keep the level balanced as much as possible. As far as the lighting, we would like to beg that someone fix D3edits lighting bugs. We spent countless days and machines trying to do a super detail lighting. The level was held back till we could get it lit the way we would have liked. Our day never came so we are forced to release the level the best looking as we could. (the problem was that even after trying to light it many times, once for over 3 days on a p2 400 and a AMD 400 with no progress. It seemed to enter a type of loop we guess. We hope to find a solution and relight it and rerelease it as soon as either a new version of d3edit is available or some new way of lighting becomes available. ) ------------------------------------------------------------------------ Special thanks goes out to: Vector who built and helped design the level, Razor Blade for doing nothing but slacking, TA One for his great games and great help in beta testing, Oasis for his input and beta testing help, Gwar and the rest of you trying to clean up a mess, and of course every one who helps in hosting this level. Thanks ************************************************************************ Copyright / Permissions ------------------------------------------------------------------------ This level design is the property of Vector & Spiderteck. You may not extract any of the rooms for use in your own levels without express written permission from the author. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
Back