409524
seit 24.09.2000
VESTA
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vesta.zip
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Vesta by Spaz This level follows the same idea as most of my other levels, in that it contains no accessable megas, invuls, or cloaks. I also designed it to run VERY smoothly on KALI. When I design my levels I will not release them unless they run very quick, no slow frame rates or "chunkiness". I presently own a Pentium 90 with an ATI Mach 64 PCI Video Card. If the levels do not run, with detail settings on Highest, smoothly then I will not release them. I design all my levels for multi-player play only. This one is slightly larger than Tribute, but is smaller than Corcyra. I have been told that Division, my first level, was my best. Well, consider this a kind of Division Part II. I started with the same idea, but took it another direction. Plus, the DMB editor I am using to create my levels has had some new features implemented since my creation of Division. I try to be as creative as possible with lighting effects, and truly spend about 90% of my time thinking of fun layouts for multi-players games. I thought of this idea of a reactor room while trying to apply a sort of "Temple of Vesta" feel to the level. Due to the amount of blocks used in the reactor room I reached my maximum amount of acceptable chunkiness...the room still moves very quickly, but it is the chunkiest room you will ever see me put out. I hope you have fun with the level. I spend a lot of time with my best friend Argon*Paladin looking for a good flow to all my levels....so thank him as much as me for these levels... he is half to thank. HAVE FUN!!!!!!!!!!!!!!!! I love Jennifer Spaz
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