408694
seit 24.09.2000
MAC-Attack
mn3-Name:
macattck.mn3
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
159
Download
macattck.zip
Textfile
Level: MAC-Attack!!! (previously Pyroglyphic) Author: Skyrat Editor: D3Edit v1.1 This is an update to the ever-popular Pyroglyphic. Because of its custom textures, Pyroglyphic couldn't be played on the Macintosh. This is an updated version which uses textures that came with the game. It doesn't look as pretty and it doesn't have Zonerie's cool Artwork but I think a lot of Mac people will be happy. Updates: -Retextured of Whole Level -New Load Screen -Fixed Wiggly Texture in One Area -Mac Compatible! -Suncho suncho@d3community.com Updated on 12/05/2000 Original Pyroglyphic Readme: Level: Pyroglyphic Author: Skyrat Editor: D3Edit v1.1 This level is set in an Egyptian Pyramid and is optimized for Anarchy, Hoard and CTF modes of play. Special Thanks to: Clutch and Zappafan: Thanks for helping to promote this level and provide info about its release. Also, thank you for beta testing it. Thank you for all of the suggestions, This level would not be what it is without you guys. We are gonna jam in it at RAMBOS! Zonerie: Zonerie did all of the Egyptian Symbols on the walls, as well as the awesome loadscreen. Your help has made this level look like a real egyptian tomb. You have a gift for graphics design, Thanks a TON! Riga-Mortis: Rigamortis came up with the level name. It caught on quick, and everyone loves it. Thanks, bud. Also, thank you Solrazor, Genghis, and the rest of the D3 community. Your replies on the DBB were very helpful, and helped bring pyroglyphic to a reality. Level Features: Blisteringly fast paced Online play, due to low polycounts and compartmetalized layout. The best 3D textures of any D3 addon mission to date. Level Stats: 1430 Faces divided into 20 rooms 1 Red Goal 1 Blue Goal 4 Energy Centers. Level Darkness: If the level appears to be too dark, you have the Gamma on your video card set incorreclty. Alot of time was spent ensuring the level lighting makes the pilot feel like he/she is inside of the level. If the level is too dark, simply adjust the gamma up a few slots, and try it again. You will find that it will help visibility in the other levels also. Thank you, Please send questions or comments to wesleyw@tir.com Skyrat
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