407463
seit 24.09.2000
Lunar Outpost MN0001
mn3-Name:
LOMN0001.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
166
Download
lomn0001.zip
Textfile
[Level Name] - Lunar Outpost MN0001 [Author] - [D3k]Skyalmian [Description] - During building of a S-P level (which will not be finished for a year or more from now), I grew bored and decided to make something similar to what I'd been working on, and this is what resulted -- a crossbreed of Descent 1 and Descent 3 geometry, with a Descent 1 style level. In terms of texturing, they come from the abandoned Lunar Outpost seen in Descent III Level 10, CED Lunar Command Base. Weapon loadout originally included secondaries other than Concussion Missiles, but I decided shortly after that I'd rather have the level be primary dependant, a dogfighting level of sorts, despite the tunnel hell everywhere. [Build Time] - An incredibly long four days. [WEAPONS MODIFICATIONS] Weapons were changed in this level. The following are: - Laser: Transformed into Quad-laser level-four. Damage per bolt is 8.5. - Super Laser: Transformed into Quad-laser level-six. Damage per bolt is an incredible 10.5. - Vauss Cannon: Removed impact force from the vauss bullets. Damage from Vauss is now exactly as it was in D3 Demo 1.0 (I'd think). - Mass Driver: Damage for player and object knocked down by 10, impact force cut in 1/2 to 2.5. - EMD: Removed homing property. Boosted damage per blob from 4.5 to 5. [Scripting] - Skyalmian [Copyright Stuff] - This level may be distributed, provided that all files are intact and unmodified. No part of this level may be used without the author's permission.
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