409509
seit 24.09.2000
A level for OPiatE
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
332
Download
opiate.zip
Textfile
@-$-#|~~~~~~~~~~~~~~~~~~~~~~~~|#-$-@ @-&-#=%&| A Level for Opiate |&%=#-&-@ @-$-#| |#-$-@ ~~~~~~~~~~~~~~~~~~~~~~~~ This is My very first level, dedicated to my Kali buddy Opiate. I have had to recreate the text for this level, so it may not be the same as the original. I havent seen Opy in a long time, i wonder if he still has an internet account. Todays date is 8-4-98, and it has been several months since ive been on Kali, and i have not heard from Opy in a long time. I do hope you enjoy this level, it was my very first one. Level name "A Level For Opiate" program files opiate.hog Opiate.msn OPiatE.txt Type of game Anarchy Size of level too big for only 2... just right for 4-8 weapons available All weapons are there... you just gotta look items ommited NO INVULNERABILITIES Time to create Approximately 35 hours Author Eric B. Myres AKA EBMIX-Lobber E-Mail ebmix@hotmail.com ICQ UIN 2881245 webpage http://come.to/lobberlvls/ Level creation program Descent Mission Builder II Play testers EBMIX-Lobber, OPiatE This level was created with my style of play in mind... i love to sit and hide until an unsuspecting "victim" flies around the corner... then I "lob" a missile or three at him/her. Hence... my nickname. I think the personality of the level comes from the 14 door puzzle (Hint: you don't have to reverse directions to solve the puzzle, also, it would be easiest to slide through all the doors, rather than trying to turn your ships "nose" by banking through the doors) Legal statement: YOU ARE HEREBY GRANTED PERMISION TO USE AND PLAY THIS LEVEL FOR YOUR OWN ENTERTAINMENT. YOU ARE ALSO GRANTED PERMISION TO DISTRIBUTE THIS LEVEL WITH ALL OF ITS RELEVANT FILES (SEE ABOVE UNDER HEADING "PROGRAM FILES") THROUGH ANY MEDIUM (CD-ROM, DISKETTE, FTP, OR ANY OTHER DATA TRANSMISION PROCESS) TO ANY PARTY PROVIDED YOU DO NOT PROFIT FROM THE DISTRIBUTION BY ANY MONETARY GAIN OR IN ASSOCIATION WITH A COMMERCIAL PRODUCT WITHOUT WRITTEN CONSENT FROM THE AUTHOR OF THIS LEVEL. YOU MAY USE PART OR ALL OF THIS LEVEL FOR CREATION OF YOUR OWN LEVELS FOR EITHER DESCENT OR DESCENT II OR ANY LATER RELEASE OF THE DESCENT GAME PROVIDED YOU GIVE THE AUTHOR CREDIT FOR THE PART OF THE LEVEL YOU COPIED OR IN ANY OTHER WAY IMITATED AND YOU SEND AN E-MAIL MESSAGE TO THE ABOVE ADDRESS TO THE EFFECT OF THE SPECIFIC DETAILS OF YOUR LEVEL YOU CREATED AND THE PARTS OF THIS LEVEL YOU COPIED AND OR IMITATED. YOU ARE ALSO GRANTED PERMISSION TO ALTER THIS LEVEL, PROVIDED YOU LEAVE AN ORIGINAL COPY OF THIS LEVEL INTACT AND YOU STATE EXPLICITELY THAT THE ALTERED VERSION HAS BEEN CHANGED FROM THE ORIGINAL AND YOU SEND AN E-MAIL TO THE ABOVE ADDRESS INFORMING THE AUTHOR OF THIS LEVEL OF THE ALTERATION(S) YOU ADMINISTERED TO THIS LEVEL. THE AUTHOR RETAINS THE RIGHT TO REQUEST A COPY OF THE LEVEL YOU CREATE USING PART OR ALL OF THIS LEVEL AS A MODEL AND OR DIRECT COPY THEREOF AND OR A COPY OF THE LEVEL YOU ALTERED FROM ITS ORGININAL FORM.... BLAH BLAH BLAH YAKKITY SHMAKKITY. Okay, wow, you endured all of that pseudo legal jargon... cool now are you ready for outright answers to the puzzles and tricks in my level? if no, then click on the little X in the upper right hand corner... if yes, then scroll down! You still have a chance to turn back before you get direct answers to the puzzles and ruin your fun! Okay, if you insist on knowing, here it is: ======================================================================= PLASMA CANNON: To get the plasma cannon, you must press up next to the fan and shoot the door open from the inside. Aim good! its far to the right. ======================================================================= MEGA MISSILE: Once you have the plasma cannon, you need to shoot open the door behind and to the left of the mega missile from where the plasma cannon was found. Don't leave the ventilation shaft until you do. Then you have to get into the ventilation shaft of the mega missile To do this, fly through the back wall of the fuel center that is across from the fans. Yes, there is another fan back there. You need to shoot open the door behind that fan. Its to the right. You can't see the door, but once you hit it, you need to jam around three corners to make it in the door before it closes. Once you are in, it's a simple matter to follow the caged shaft until you get to the access panel (door) you opened from the plasma cannon shaft. The mega missile is just inside and to the right. ====================================================================== SPREADFIRE CANNON: This useful weapon is hidden in the reactor room behind a hidden door directly in line with the reactor adjacent to the floor. Hint: if you find the cloaking device, you can get the spreadfire cannon without getting hit by the reactor. Be careful, that reactor is nasty! ======================================================================= CLOAKING DEVICE: This elusive device (no pun intended ha!) is directly behind the locked door behind player zero... you need to find the tunnel that curls directly over and under the starting point of player zero... there is a hidden door somewhere on the convex side of the curl of the tunnel... ======================================================================= FUSION CANNON, SHIELD REGENERATION TORUS |-------------------------------------------------------------------- | 3-> [L] [L] 7a-> [L] <-6b [O] Flunk-out lane | | | | |------------------------------ [O] [O]<-2 [O] 5-> [L] 8a->[L]9a->[L] Shield Regen Torus | | | | |------------------------------ | 1-> [O] 4-> [L] 7b-> [L] <-6a 8b->[L]9b->[L] Fusion avenue |-------------------------------------------------------------------- LEGEND: "It was the best of times, it was the worst of times..." [O] Open (unlocked) door [L] Locked door, will open when you fly through the correct trigger. Just follow the pattern from 1 to 9, note how the paths for the two rewards are the same until you reach trigger 6, there the paths are identified by {a,b}. Trust me! it's really possible to get through this puzzle succesfully! Don't worry about being locked between the eighth and ninth triggers, the doors are unlocked to allow you to retreat to the flunk-out lane. ======================================================================= I hope you have enjoyed my level as much as I enjoyed creating it. This is the first level that I have made. It was quite a learning experience. If you would like an update on future levels I will make just e-mail me and I'll send you the info as soon as they are made. I tried to use the Devil editor before, but it was impossible, thank you Parallax software, for the DMB2 !!! ------ Eric B. Myres "All the world's a cookie jar, and all the men and women, mere crumbs. I happen to be one of the chocolate chips!" --- Garfield
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