409359
seit 24.09.2000
Insanity
mn3-Name:
insanity.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
147
Download
insanity.zip
Textfile
INSANITY by Pink Panther This level is designed primarily for 4-team CTF and anarchy. It is small enough to be pretty fast paced in anarchy, but big enough for 4-team CTF. Hoard would not work to well, though, because a majority of the larger rooms are bases. On a linux or unix (or whatever) server the glass seperating the blue and green bases will not appear. This is because I scripted in the glass, instead of the seemingly popular way of putting in two faces. The reason I did this is because my graphics card won't render many of the glass textures, and scripting the glass in enables me to see through it. If you would like to compile this level for a lynux/unix/whatever then I would be more than happy to use the compile. Thanks to DwnUndr for the help with the editor, testing my level, and helping me fix (heh) my level! Thanks to viper for testing my level with me, and for the screenshot used in the loadscreen, and thanks to all you people from the d3edit forums (http://www.d3edit.tricordnet.com) who answered all my countless questions about the editor. Supported Game Modes: 4-Team CTF Anarchy Hyper-Anarchy Team Anarchy Hoard (not recomended) (Inferno?) Levels: 1. Insanity Player Starts: 8 (2 in each base) Weapon Balance: 2 Frags 2 Plasmas 2 Gunboys 2 AB Coolers 1 Converter 1 Mass Driver 1 Mass Driver Ammo 1 Naplam Cannon 1 Naplam Fuel 1 4-pack Homing 1 4-pack Conc 1 4-pack Guided 1 Microwave 1 Fusion 1 EMD 1 Naplam Rocket 1 Impact Mortar 1 Super Laser 1 Quad Laser 1 Smart 1 Shield 1 Energy 1 Vauss 1 Vauss Clip All rooms, levels, and custom textures in this level are copyright (c) 2000 by David Lackey. If you want anything in this level, post something at the d3edit forums and I should see it., and I'll probably give it to you. For now I am using a temp. email address: pink@kltymail.com. And, thanks again DwnUnder! And you too, viper.
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