407580
seit 24.09.2000
Inferno
mn3-Name:
inferno.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
209
Download
inferno.zip
Textfile
Inferno - a D3 mission for all tunnel rats and pyromaniacs Completion Date: February 10, 2000 Designer: David Carlton aka Dr. Payne Load Screen: Warlock Editor: D3edit version 1.0 Mission Statement: This is my first venture into D3 level design, and I've tried to take elements from all my favorite levels as well as a bit of my own unique flavor. This is definitely a level catered to my style. While napalm missiles are the theme, I've tweaked the gravity so the fire falls fast and doesn't float around. I've explicitly left out lag inducing weapons and those favoring the Black Pyro, seeking to leave only those requiring a higher amount of skill. While Inferno is primarily an anarchy level, all the following game modes are enabled: Anarchy Hyper-Anarchy Robo-Anarchy Hoard 3-way CTF Entropy Note about the loading screen: I originally came up with the chemical hazard logo and was going to use it alone as a loading screen. However, Warlock volunteered to use his creative 3D prowess to make a more interesting screen. I gave him the logo and the idea of putting it on a crate of missiles, and you can see what the results were :) Thanks to: Duhq, CDN_Wingman, Kyle, Arran, Warlock, Raos, Maddcow, Lancelot, Gooberman, Solidair, and all the others who helped me test Inferno in multiplayer Schplurg's excellent D3Edit tutorials All the helpful people in the D3Edit forums Copyright: You may not use the levels of this mission set, nor any part of them (including rooms or fixtures) for any purpose, without my written permission. I worked over 50 hours on this mission, so don't go ripping me off.
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