409523
seit 24.09.2000
The Cycloid
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
281
Download
cycloid.zip
Textfile
Title : The Cycloid Date Finished : 6/4/96 (first release) Author : Jeff Turner E-mail Address : phret@gnn.com Description : Single player level =========================================================================== Level # : 1 Single Player : Yes Co-Op : No Anarchy : No * Construction * Base : New level from scratch Build Time : 80+ Hours Editor(s) used : Devil v2.1g Known Bugs : None * Copyright / Permissions * Authors may NOT use this level, or any part thereof, as a base to build additional levels, without prior consent of this author. You MAY distribute this level, provided you include this file, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== This level resulted from messing around with the editor, figuring out how it works, etc... As such, it was not very carefully thought out in advance, and you'll probably notice some evidence of this. There is still some fine tuning to do (lots of weapons still floating around, not that you wont need most of them), some textures and lighting, but I've spent so much time on it, I couldn't resist the urge to get it out there and hope for some feedback. Though it's currently single player only, I think it might make a great Deathmatch level (let me know). It's huge, for one thing, lots of hiding places, LOTS of space to outmaneuver guided missles... You'll definately want (have) to reduce your detail settings (except for sound channels, mine are all set to the lowest). The main area in the level is so huge that, well, frame rate becomes almost nonexistent otherwise. But then, I'm not exactly running the newest Pentium either. Motion will still be a bit choppy on slower machines, still a blast though. While I'm not aware of any bugs, there have been times when the game froze. I've no idea why. Out of all the times that I've played this level, this has happened only about twice. That's not all. When entering certain areas, the game engine apparently gets bogged down, and the frame rate drops through the floor. Then everything is OK again. Strange. Once I got rolling on this, I had a lot of ideas/plans, then I collided with the "maximum cubes" limit. Bummer. In order to finish up (without start- ing over), I had to exceed the limit by 53 cubes. This MAY have something to do with the problems. Anybody have any insight on this? Anyway, here it is, hope you enjoy it. Please send any and all comments and suggestions to: phret@gnn.com
Zurück