409772
seit 24.09.2000
AP - Deep Insertion
Mission-Pack:
N/A
number of players:
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symmetrical Mission:
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Checksum-Bug (Linux):
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Hits:
354
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apack_3.zip
Textfile
** Name of Level ** AP - Io Deep Insertion ** Editor used ** Devil2.0H (keeps getting easier and easier) ** Author ** Ian Zepp, UAH, Huntsville, AL, Feb 21 1996 {email: icszepp@nando.net} {internet ID: NoMode, Secondary} ** Build Time ** 18 hours, over two days. ** Plot ** This is the second regular (NON ANARCHY) level in the Action Pack series. As with the first one, I tried to limit the fireworks to real challenges, keep it a level to play, not a puzzle to solve. There is only one 4D area in the whole level, but it is designed so that you won't even notice it. Nor are there a whole lot of secrets. The level makes you earn your way through, and if you think the basic level is too easy, then try to get the secrets. That'll be a challenge. No hostages in here to get; your only job to get in, blow thereactor, and get out. Sounds simple, doesn't it? This level is also small enough to play anarchy on. I personally don't like those mega levels; you won't find this one like that. ** Influences ** As with the last level, I tried to keep this one believable. A lot of influence for this one came from the Co2 mines, but the red and orange colors stick out strong. ** Privileges ** Other editors may NOT make macros from this levels; you're welcome to distribute this, as long as it has all three files from the original apack_3.zip file: apack_3.hog, apack_3.msn, and apack_3.txt; as far as being an influence, feel free to be inspired. Just don't copy. ** Thanks ** To Interplay for Descent, and Descent II; to Achim for the free Devil Level Editor (I was SO happy with the upgrade from 2.0D to 2.0H) To my roomates at UAH for the use of their computers (as I always say: to build to specs is good, to build on specs is better.) ** Have Fun! **
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