403772
seit 24.09.2000
Getsemonee Dam
mn3-Name:
Getsemonee.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
219
Download
getsemonee.zip
Textfile
[Level Name] - (Planet) Puuma III: Getsemonee Dam - Getsemonee Dam - "Getsemonee Command Center" [Author] - Archaeloidic [Description] - Very vaguely based on the descriptions of the Getsemonee Dam in "Chapter 25: Open Door Policy" of the novel "Descent: Stealing Thunder," meaning, barely anything is close to what the descriptions say, save for maybe the weather. [Inconsistency] - Due to scripting issues with the weather, the lake outside is not pass-through. [Build Time] - Weeks (since 9/07/01). [Powerup Information] - Powerups: Robots: 5 Hopper Powerups: 2 Energy 1 Afterburner 2 QuadLaser 2 Shield 2 Fusion cannon 2 Plasma cannon 2 Smart 2 Superlaser 2 Mass Driver 2 Impact Mortar 4 Frag 2 Napalm Rocket 2 Napalm Tank 6 Vauss 4 Napalm 4 Cyclone 6 Vauss clip 1 EMD launcher 4 4pack Conc 1 4pack Frag 4 4pack Homing 2 Gunboy Powerup 4 Mass Driver Ammo Clutter: 30 Junglehigh 1 Shrubhigh 2 Satellitedish Player Starts: 4 Red 4 Blue 8 Total [Scripting] - Archaeloidic [Weapons Modded] - NONE, Nothing. Just the laser level 5 sound effect was changed. [WARNING] - The outdoors can cause severe framerate loss, depending upon detail and distance settings. It is highly recommended to kill the detail level to a low number if the distance is to remain the same -- unless you have a super fast video card or you can survive slow fps. - Despite having the Distance = 100, the ends of the terrain will blank out, even the Getsemonee Dam itself, so don't be surprised to see the superstructure appear split slanted. Only being near the middle spot of the terrain will cause for all sides to render. It is caused directly by a D3 terrain rendering issue. - The Getsemonee Dam poly faces' texture will "jerk", or appear to be yanked by something. Again, this is a result of D3's engine. - Due to perhaps faulty video cards, like the TNT2 that I have, the water face outside, when at funny/rare angles, may blip to be 100% bright and totally opaque, or non-see-through. But it's rare, for I have a difficult (more like nearly-impossible) time trying to reproduce it. [Copyright Stuff] - This level may be distributed, provided that all files are intact and unmodified. ***No part of this level may be taken/used without the author's written permission.*** [Afternote] - During the making of this level, I encountered quite a many problems and strained to find ways to get what I wanted to work without problems by going around them, problems which were caused by D3 itself, but fortunately (and hopefully) they won't plague D3 anymore in the Version 1.5 patch.
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