408069
seit 24.09.2000
XTREME RACER
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xracer.zip
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Descent II Add-On Mission Xtreme Racer (Parts 1-5) **Description** This set of levels brings to Descent II a unique style of play only hinted at by some of my ealier Descent I levels. Xtreme Racer is GUARANTEED to bring players around the world an experience unlike any other. Intended for play in Capture-the-Flag mode, the first of two competing players to complete their mission will receive 5 kills as a reward. This mission is the same for both players--destroy all of their color coded switches and get to the reactor room first. Although it is possible to have both players finish their mission receive their bonus kills, the chances of this actually happening are very slim. **How to play** First of all you need just two players to play. Although you could play with more, any two players that teamed up would be able to easily complete their mission within 30 seconds (a whole race normally takes around 5 minutes). (If you're playing a modem game, you should have Descent II v1.1. This patch adds the possibility of playing capture the flag over the modem) Now just start a Capture-the-Flag game. The blue player will be aiming to destroy the (!gasp!) blue switches while the red player shoots the red ones. Although either player can shoot any switch, it would only help the other player finish his mission faster (but on occasion it can confuse a less experienced opponent) and lead to him getting 5 kills (which isn't good). The switches for the blue player are laid out as follows (top view): -------------------------------- Reactor room/Flags behind Grates -------------------------------- 1 3 5 7 9 11 13 15 ---------- Start room ---------- 16 14 12 10 8 6 4 2 You must shoot the switches IN ORDER. Actually, at the beginning you'll only be able to see the first switch. It is in the little side crevice nearest the grates (with flags behind them) on the outside. That is marked 1 above. After you shoot switch 1, the wall will open that blocks switch 2. So you have to fly to the other side of the mine in order to shoot switch 2. Then fly all the way back to original corner and the blue wall nearest switch 1 will no longer be there (that's switch 3). Once you've completed the first 8 switches, the walls to the inside of the track will begin to open. NOTE: The red player's switches are a mirror of the blue player's. Note what I said: MIRRORED! This means the switches progress in a counter-clockwise manner instead of clockwise. When you destroy switch 16 (the last one on the inside), you'll see the message 'Door unlocked'. Only you will get the message, so then go to the grate with the red flag (if you're blue) and shoot the door that's behind it (that's the door that just unlocked). Now comes the most difficult part (aiming-wise). There's a switch right behind the door on the CEILING. Shoot that, the grate will disappear, you get the flag, run through the door and get your 5 kills. The door locks behind you (both sides). Kill the reactor and exit. If the other player is quick you might want to stick around and make sure he doesn't get to his flag and base and get the bonus kills as well. A few other basics: 1) There are five different tracks, each with a somewhat different texture scheme, but each is laid out the same. As you near the last level the weapons will greatly increase in power, but beware of using too much energy because... 2) The pit stop is on the opposite of the flag/reactor room. You'll want to be sure to stop there in the later levels. But you have to stop. And stopping is not good when you're in a race. 3) You can only get into the inner starting area when someone else comes out (or unless you die of course). 4) Items are hidden behind the walls for switches 2,6,7,10,14, and 15. Just because they're not behind your color doesn't mean you can't take them... I've also included a strategy guide along with this level so look for it in the zip file (strategy.txt). =Legal Jargon= Actually I don't know the proper legal terms, but in short: You may distribute these levels in its entire form given you include this .TXT file. Please do not modify this level for redistribution. Also, you may not use this level for any commercial purposes without my express written consent (I love that phrase). You may not use this level as a base for any other level (do it yourself). =The Author (Luke Schneider)= I've made alot of Descent II anarchy levels (11), and these are the first levels for D2 that weren't in the Crazy series. I have also created 12 Descent levels. For this level I used Devil 1.02 for the cube structure and Devil 2.1f for adding everything else. To comment, criticize, or just about anything else, send email to: last@uci.edu =Crazy Web Pages= Thanks to a couple of gracious guys (Matt Legowski and David Tuttle) there are now two Crazy web pages up and operating. You can find all 10 Crazy levels at: http://members.gnn.com/~turtle55/crazy.htm or http://www.contrib.andrew.cmu.edu/~legowski/descent/crazy/
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