408021
seit 24.09.2000
The Wild Waters
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
311
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wildwate.zip
Textfile
=========================================================================== Title : The Wild Waters File Name : WLDWATRS.HOG, WLDWATRS.MN2 Date Finished : 4/18/96 Author : Mike Rosack Description : This is a level that started out as an experiment with Devil 2.1 and flowing textures, and I decided to make it into a full level. I think it turned out great. There's LOTS of dogfighting room, so you had better play it on at least rookie or else you're going to come out of there scratch free. My favorite (or least favorite) bots from D1 make a cameo guarding the reactor. If you happen to find an Earthshaker missle, keep it and show those D1 bots what a REAL missile can do! That's it. Go play the level. =========================================================================== Levels : 1 Single Player : Yes Cooperative : Yes Anarchy : Yes Capture the Flag : Um... No. I didn't set it up because Devil 2.1d was giving me a hassle and I didn't think it would be that good for CTF anyway. If anyone feels the need to set it up for this mode, be my guest... Hey!!! You're still reading this? Didn't I tell you to go play the level? Base : I did it all by myself Build Time : About 25 hours including learning Devil 2.1 (ARGGGHHH) Editor(s) used : Devil Level Editor v2.1c Known Bugs : I hope none... Authors MAY use this level as a base to build additional levels. You MAY distribute this HOG, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Authors MAY alter this level ONLY IF this text file is included with a statement of the change. That's it. Really. Go away. So I lied. Sue me.
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