408257
seit 24.09.2000
Umbriel 2.1
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
355
Download
umbrel21.zip
Textfile
@-$-#|~~~~~~~~~~~~~~~~~~~~~~~|#-$-@ @-&-#=%&| Umbriel 2.1 |&%=#-&-@ @-$-#| |#-$-@ ~~~~~~~~~~~~~~~~~~~~~~~ "Puzzles, Tricks and Traps. How good are YOU with a guided?" Umbriel, another "Moon of Uranus" level in the series. The First "Miranda" was a smash success being voted as 4th most Popular Anarchy Level of 1998. Umbriel was small, but this version has been greatly expanded to become the largest level i have made. It was originally designed for ladder matches and 1 on 1 play, but now it is the premier puzzle level of the year. The First version of Umbriel was designed for JediLuke... but he didnt like it, too small. He won't like this version either, too intellectual ;) Level Title: Umbriel 2.1 Type of game: Anarchy, Puzzle, NEW: Bouncer Weapons Included: Everything Items Omitted: Nothing Time to Create: 3, maybe 4 hours max Time to revise: 50+ hours Date Created: July 17, 1998 Date Updated: October 17, 1998 Program files: Umbrel21.hog Umbrel21.mn2 Umbrel21.txt Author Eric B. Myres AKA Lobber E-Mail ebmix@hotmail.com ICQ UIN 2881245 webpage Too much work Level creation program Descent Mission Builder II Play testers Lobber, Bitspit, ?Darkstar? Okay, you wanna know the solution to the puzzles? All of the items are available in this level. The Invulnerability is the ultimate goal. There are no less than 7 puzzles to reach it. And in the process of reaching that goal, many other items, weapons and various devices can be obtained. Here are the 7 steps to obtain the Invulnerability: 1. (Skill Puzzle) First, obtain the guided missile pack from the compartment that the ladder leads down into. Then find the ventilation shaft that leads into the large octagonal circuit breaker room. Shoot a guided thru the fan and hit the key panel on the roof next to the door... this will require circling the room with the guided. 2. (Mind Puzzle) With the door now unlocked, go back to the compartment that the ladder leads down into, and enter the vertical shaft that leads down to the now unlocked door to the Circuit Breaker room. Shoot the trigger to the SHAFT 133, and the REPAIR ICON. 3. (Door Puzzle) Now go down the only remaining compartment that is unlocked. You should see two air ventilation doors, both of which where locked before, but now the SHAFT 133 door is unlocked. Go thru it and then left, and left again. Fly thru the door that just opened and then left thru the next door that just opened. DO NOT LINGER in the "Chinese Box." If all doors close on you inside the box, you will be trapped, and only a very resourceful person can find there way out of the "Chinese Box." Next step is to go back up and to the fourth compartment that was previousely locked. Open the door from the outside but do not enter the compartment, until you open the inner door. The inner door relocks when you enter the compartment. Once you are down, the other door of the chinese box opens, go thru it quickly before it closes, then RIGHT. 4. (Mind Puzzle) Now you should be in a ventilation shaft just outside of a Computer Console room. The trick is to get in without shooting the wrong key panel that will lock a door preventing you access to the Invulnerability. Shoot the key panel next to the door. Then leave the shaft the way you came, and go back down the ladder compartment. You can now open the HUMANS ONLY BEYOND THIS POINT door. 5. (Mind Puzzle) Here, you have to be careful not to shoot any triggers on the console. There is a key panel you should shoot under the sign SUBLEVEL 81-3. Don't leave the computer room just yet, there is yet one more thing to do here: find the secret compartment beneath the access ramp... and get the headlight there, you will need it later. 6. (Storage Room Puzzle) The storage room is a crossbreed of mind puzzle and door puzzle. Find it in the ventilation shaft beyond the point that is marked MECHS ONLY BEYOND THIS POINT. Remember the key panel you shot in the Circuit breaker room that was marked REPAIR? Now you will find the door of the storage room marked with the same symbol is already unlocked. Once inside, shoot all of the boxes and obtain all the items you can. Some boxes require tricks to get into... figure them out. Once you have obtained 20 guided missiles, you are ready for the final skill puzzle. 7. (Skill puzzle) The Weapons Testing Area. Here you will find a curving shaft that you can shoot into but not fly into. Fire a guided down the shaft. Follow it around until you hit the wall. The target area is dark, so use your headlight to illuminate it... find out the best way to do that. (Hint: behind the locked door) You need to hit two key panels if you can make it thru the light shaft and past the sliding barrier, which adds an element of chance to this final puzzle. Shoot the bottom key panel out to unlock the second door, and then shoot the more difficult top key panel to temporarily open the first door, that you are shining your light on. Hurry! fly thru it before it closes, and open the second door. This is the only puzzle where you only get one chance at it. If you screw it up, then the invulnerability is permamently sealed up from any access. If you shoot the triggers in the wrong order, you screwed up. Now that you have accessed the Invulnerability, you will find that the sliding barrier and the invisible barrier are both temporarily down. This is to allow access to these areas in case a flag appears there. Note: when you fly back toward the shot out key panels, you reactivate the sliding barrier, and the invisible barrier... very useful for trapping anyone that may be following you... to drop these barriers, go back up to where the invulnerability was. If you leave thru the two security doors before you open the two barriers, they will be permamently in place. Unless someone trapped between them shoots the doors open for you. There is one independant puzzle that involves a force field room and part of the storage room. Hint: Do not rush in where angels fear to tread. Any questions? Legal statement: YOU ARE HEREBY GRANTED PERMISION TO USE AND PLAY THIS LEVEL FOR YOUR OWN ENTERTAINMENT. YOU ARE ALSO GRANTED PERMISION TO DISTRIBUTE THIS LEVEL WITH ALL OF ITS RELEVANT FILES (SEE ABOVE UNDER HEADING "PROGRAM FILES") THROUGH ANY MEDIUM (CD-ROM, DISKETTE, FTP, OR ANY OTHER DATA TRANSMISION PROCESS) TO ANY PARTY PROVIDED YOU DO NOT PROFIT FROM THE DISTRIBUTION BY ANY MONETARY GAIN OR IN ASSOCIATION WITH A COMMERCIAL PRODUCT WITHOUT WRITTEN CONSENT FROM THE AUTHOR OF THIS LEVEL. YOU MAY USE PART OR ALL OF THIS LEVEL FOR CREATION OF YOUR OWN LEVELS FOR EITHER DESCENT OR DESCENT II OR ANY LATER RELEASE OF THE DESCENT GAME PROVIDED YOU GIVE THE AUTHOR CREDIT FOR THE PART OF THE LEVEL YOU COPIED OR IN ANY OTHER WAY IMITATED AND YOU SEND AN E-MAIL MESSAGE TO THE ABOVE ADDRESS TO THE EFFECT OF THE SPECIFIC DETAILS OF YOUR LEVEL YOU CREATED AND THE PARTS OF THIS LEVEL YOU COPIED AND OR IMITATED. YOU ARE ALSO GRANTED PERMISSION TO ALTER THIS LEVEL, PROVIDED YOU LEAVE AN ORIGINAL COPY OF THIS LEVEL INTACT AND YOU STATE EXPLICITELY THAT THE ALTERED VERSION HAS BEEN CHANGED FROM THE ORIGINAL AND YOU SEND AN E-MAIL TO THE ABOVE ADDRESS INFORMING THE AUTHOR OF THIS LEVEL OF THE ALTERATION(S) YOU ADMINISTERED TO THIS LEVEL. THE AUTHOR RETAINS THE RIGHT TO REQUEST A COPY OF THE LEVEL YOU CREATE USING PART OR ALL OF THIS LEVEL AS A MODEL AND OR DIRECT COPY THEREOF AND OR A COPY OF THE LEVEL YOU ALTERED FROM ITS ORGININAL FORM.... BLAH BLAH BLAH YAKKITY SHMAKKITY.
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