409343
seit 24.09.2000
TheRack Fx
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
232
Download
theracfx.zip
Textfile
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º DESCENT LEVEL AUTHORIZATION INFORMATION º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Title : THE RACK Fx by Dr Hack Version 1.1 Updated : 9/23/96 Any levels compiled with Devil 2.1a Will NOT work with the 1.1 Patch. This Level was recompiled with Devil 2.1h Filename(s) : THERACfx.RDL, THERACfx.HOG, THERACfx.MSN, THERACfx.TXT Author : Darrell Ellzey Email Address : dde@icanect.net Author Info : First started creating Descent levels in April, 1996. Seventh level ever created by author. 5/20/96 Level(s) Description : A replacement for the first level of Descent. Excellent for Deathmatch, Flag, Co-op, or Single player. This level is supposed to be an infested trading mine facility. This level is designed for MULTI PLAYER NET GAMES. Batch file to start : None, this is set up as a Descent mission. Machine Requirement : Currently I have an Intel Pentium P6 Pro 200 mhz, with 128 meg of Parity ram on an Intel Aurora Mother Board and a Number Nine 128 Pro vidio card with 8 megs ram on board. This level should run well on any Pentium or better machine. I also use a Programable Thrustmaster F-16 FLCS Joystick with a F-16 TQS Programable Throttle and Rudder system. Monitor is an NEC MultiSync XP21. Hints : None Level Faq : "The Rack": This level was the first level NOT designed with AutoCad although one the macros from the Devil's Trap that was used was designed with AutoCad. The Level is the seventh level I have finished. The energy recharge is located in the great area, (One on each end hidden just under the blue band which is located just below the very top most floor) This level has at least one of each weapon and missile type scattered through out. There are no hidden rooms in this level. Only a few illusion areas like where the energy recharges are. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º PLAY INFORMATION º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Level Replacement # : Level 1 Single Player : Yes Network Play : Yes Capture Flag : No Co-op Play : Yes New Sounds : No New Graphics : No New Music : No ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º CONSTRUCTION INFORMATION º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Base : None (From Scratch) Editor used : Devil 2.1a Known Bugs : NONE (but if you find any, please e-mail me!) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º COPYWRITE / DISTRIBUTION INFORMATION º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Authors may NOT use this level as a base to build additional levels. Authors may NOT use ANY PART OF this level as a base for ANY macros. You MAY distribute this (these) files [level(s)], provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include all files intact AND supply me a final release copy (if on Diskette or CD). ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º WHERE TO FIND THIS (THESE) DESCENT LEVEL(S) º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Dr_Hack's Level #7 WEB sites: http://www/koolbear.com http://web.wt.net/~koolbear/ http://www.gamersinn.ort/levels/descent2.html http://www.gamexpress.com/levels/descent2.html http://www.PotterMan.com FTP sites: ftp://ftp.gamersinn.org/pub/levels/descent2 ftp://ftp.gamexpress.com/pub/levels/descent2 ftp://ftp.PooterMan.com/descent2/levels/ BBS numbers: None Yet Please E-mail me if you wish to carry this level at your FTP site or BBS. Special Thanks to Michael Sullivan < koolbear@wt.net > for offering to carry my Descent2 levels at his web site. Special Thanks to Ken Robertson < seadawg@gamersinn.org > for offering to carry my Descent2 levels at his web site. Special Thanks to Todd Potter < pottert@PooterMan.com > for offering to carry my Descent2 levels at his web site. Good luck! and HAVE FUN! Darrell aka DR_HACK
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