409356
seit 24.09.2000
Elise
mn3-Name:
elise.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
154
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elise.zip
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NAME: Elise AUTHOR: Wesley "Arsentia" Fok GAME: Descent 3 STARTED: September 2, 1999 FINISHED: July 14, 2000 EDITORS USED: D3Edit v0.92 (you bet that's old...) SUPPORTS: Anarchy, Team, Hoard, Hyper-Anarchy, CTF --------------------------------------------------------------------- COMMENTS: I started this level a long time ago and had it practically finished near the end of September of last year. Since then it has languished on my hard drive, the victim of the "really good but just not groundbreaking" syndrome. I haven't played Descent in over half a year, but I thought that it'd be a waste to just leave the level sitting around collecting dust. Elise was to be the first of four levels that would make up another mission set, but school and other factors ate into time and interest to such a degree that the other three levels never got into the conceptualization stage. To be honest, there are still problems with this level too, the largest of which has to do with a fairly low framerate in some areas. Perhaps in this respect, releasing it almost a year later will have some beneficial effect in this area. Also, apparently there are two T-joints in the level, but unfortunately I still don't have the time to re-learn D3Edit and fix them. I couldn't find them myself, so I'm hoping that they are extremely minor at worst. Finally, some passing comments. It's a shame that the Descent community isn't bigger, or that Descent 3 wasn't more popular than it ended up being. As a result the franchise is doomed to linger in obscurity. As of late a minor interest in level building has popped up again, but I fear that I won't be building any more D3 levels like I did when I found my old copy of D2 and reacquainted myself with DEVIL. There seems to be less and less of a chance of actually reaching an audience. It was good while it lasted, though. I'd like to toast anyone who's still madly building D3 levels and mods. No doubt you will continue to breathe some life into the game long after all but the most dedicated have moved on. Special thanks to all along the way who've helped with the levels I've built, all those who've played them, and all those who've found something to praise or criticize. And thanks for not giving me too much flak about retiring from PlanetDescent. :) Comments to chrominance@home.com. Enjoy.
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