403669
seit 24.09.2000
Distortion v1.1
mn3-Name:
distortion11.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
428
Download
distortion11.zip
Textfile
********************************************** Updated: 5/31/05 ======= Updates ======= -Mission renamed to Distortion v1.1. -Added level load screen. -Moved goals from energy centers to separate rooms. -Added recoil for Mercury Missiles. -Updated auto-download links. -Updated level statistics. ********************************************** Updated: 5/23/05 ======= Updates ======= -Mission renamed to Distortion. -Fixed non-plainer faces on Pyro-GX model. -Replaced Vauss clip with Mercury Missile. -Replaced Impact Mortar with Mercury Missile. -Replaced Frag Missile with Frag Mortar. -Updated E-mail address. -Auto-download links updated. ============== Known Problems ============== -When using certain versions of the 1.5 patch, 3 data errors are reported while loading the mission... datacheck.out reports: ---------------------------------------------------------------------------------- Errors in addon file
: Ship
(model
) has 0 attach points (must have at least 3) Ship
(model
) has 0 attach points (must have at least 3) Ship
(model
) has 0 attach points (must have at least 3) Total errors: 3 ---------------------------------------------------------------------------------- I don't think this should be much of an issue [the ship (pyro-gx.oof) has attach points, and this is saying that the ConcussionMissile.OOF needs to have attach points]. This is probably just a bug in the 1.5 patch. That's all :) Enjoy! =Slowguy= (~{RS}Max, rs_~) ********************************************** ======================================================= Distortion (Formerly known as Disorientation Demo v1.1) ======================================================= Author: [RS]max Date: 6-3-01 Mods Supported: Anarchy, Team Anarchy, Hyper Anarchy, 2-team CTF, and Hoard E-mail: Slowguy8503@yahoo.com ===== Note! ===== The server should ban the Black Pyro, because it is not modified. ================ Level Statistics ================ 30 Rooms (0 external) 1721 Faces 2267 Vertices 34 Portals 27 Polygon Objects 15 Player Starts 2 Energy Centers 1 Red Goal 1 Blue Goal ============= Weapon Layout ============= 1 Fusion Cannon 2 Frag Mortars 4 Mercury Missiles 1 Shield Orb 1 Quad Laser 1 Super Laser 1 Phoenix Cannon 1 Xauss Cannon ============= Modifications ============= -The Pyro-GL, Phoenix, and Magnum-AHT have been changed into the Pyro-GX. -The Laser and Super Laser have had their appearance changed, the Laser fire is now red in color, and the Super Laser fire is now green in color. Both the Laser and Super Laser do the same amount of damage as they did before. -The Vauss Cannon has been changed to the Xauss cannon. It's similar to the Vauss, but it's more powerful and has a slower firing rate. -The Vauss clip has been modified to give you 1500 Vauss rounds. -The EMD Gun has been changed to the Phoenix Cannon. -The Napalm Rocket has been changed to the Frag Mortar. The Frag Mortar is an Impact Mortar that has been modified to stick to walls or ships, and then explodes launching shrapnel everywhere. -The Cyclone Missile has been changed to the Mercury Missile. -There are new HUD images for the weapons, and the ship. -Sounds have been converted from Descent 2 for the Laser, Super Laser, Phoenix Cannon, and Frag Mortar. -Aiming reticle has been changed to the Pyro-GX reticle. (Note: I did not make the Pyro-GX reticle, and I'm not sure who did, so I do not deserve credit for it.) ============== Known Problems ============== -The weapon names don't change for the new weapons. -There are no custom logo faces on the Pyro-GX. -If you join a game in the Black Pyro you won't be able to fly the GX. ================= Changes from v1.0 ================= -Left out the load screen so the zip file would be smaller. -Changed a few areas of the level. -Changed the level lighting. -Added an extra Mercury missile. -Added gamefile entries to the gam file. =============== Release history =============== Beta 0.7 -Fixed the problem where the Phoenix turns into a Vauss Cannon in the ship selection menu. -Made a few changes to weapon balance. -Fixed disappearing Phoenix blob problem. -Made the Frag Mortar do a little less damage, and added a ticking sound. -A few minor changes to the level. Beta 0.6 -Modified the lava texture so it doesn't set you on fire. -Ran level lighting using super detail. -Removed the Black Shark and replaced it with the Napalm Rocket. -Replaced the EMD, Cyclone, Napalm Rocket, and Vauss with new weapon models. -Added HUD images for the new weapons. -Added new weapons: Phoenix Cannon, Xauss Cannon, Frag Mortar, Mercury Missile. -Updated Pyro-GX textures. -Tweaked Pyro-GX physics. -Changed laser color from blue/yellow to red/green. -Added a few new D2 sounds. -A few other things I can't think of. Beta 0.5 -First beta for closed testing. ================= Special thanks to ================= Azrael and VonVentman for helping beta test the level! :)
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