409785
seit 24.09.2000
Nathrazin Colony
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
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nthrzn.zip
Textfile
Nathrazin Colony Designed by: Bruce Bawcom, Feb. 3, 1997 Bruce_Bawcom@ccm.rr.intel.com RL2 Rev: 6 (no blinking lights or hoard mode, yet) Type: Single, Anarchy, Coop Multi-Player: 4 for Coop, Up to 8 for Anarchy (6 or more recommended for non-robo-anarchy) This level is the first one I have built for distribution. Being generally very ambitious in new interests, this mission has become very large. It is too large, in fact, for straight anarchy for less that 4 players... they may never meet or at best meet seldomly. For any other listed mode of play, this mission should prove challenging. In multiplayer modes, certain walls are triggered by the entrance of every player (except for the first to enter the game) to disappear which changes the game configuration to enhance the multiplayer modes. For any comments, bug reports, or ideas about this mission, please send to the e-mail listed above. Single Player Strategy: ======================= Just Keep Moving! Multiplayer Strategy: ===================== Play single player first, learn the layout. In multiplayer, set up markers in strategic places and anticipate... head'em off at the pass. Boring, Layman Worded Legal Stuff ================================= In unzipping the compressed file containing this text file, you are bound by the following terms: You may distribute this add-on Descent II mission freely, but may not take money in return for it. You may not alter this mission and distribute it under the same mission name. Any use of portions of this mission in design of another mission under a different name requires you to contact the designer, obtain permission, and credit the designer of this level with the design of the relevant portion of the new mission.
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