408678
seit 24.09.2000
Descent: First Strike
mn3-Name:
d1v5.mn3
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
245
Download
d1v5.zip
Textfile
LUNAR OUTPOST FOR D3 the first ever D1 recreation (to be released...hehe...) Level design, building; Object building, weapons editing, graphics, textures: by ARGOS. Scripting care of Starkillers Scripting, visit his site, hosted by Gameedit.com! Version 5.0 RANT: Congratulations on purchasing a brand new Lunar Outpost for D3 for you computer! As you may be able to tell, this level took a very, very, very long time to finish. From building the level, to editing weapons, making textures, robots, objects and all that other good stuff, it took at least 5 or 6 months to complete. I worked on it sporatically, but got it done none the less. I think it's pretty fun to play, and I am proud of the results. As with most recreations, it is not exact, though I tried my best to make it so.h yeah, take a look at the pyro's engines for me. Now what does this level have to seperate it from the rest? Nuthin. If you think that any of the little things i will not mention make the level crap, go to hell. Send me your questions and comments, im at mike.chapman@attglobal.net YOU CAN DO ANYTHING WITH DESCENT3 PEOPLE! JUST IMAGINE IT AND DO IT!!! Please visit my site, The Back Room, at gameedit.com/descent3/argos, or click my link at gameedit's homepage. I will have a mulitplayer level soon, which will feature ships in the shapes of the three levels, new weapons, and more. Have fun. I LOVE PARALLAX!!! Summation: This level has 0 soundsource objects; 0 have names, 0 don't have sounds, and 0 have no sounds & no name. There are 45 unique 128x128 textures (excluding lights) in this level. There are 61 unique 128x128 textures (including lights) in this level. 75 Rooms. 3753 faces. 4829 verts. 87 Portals. 9 Doors. 96 Objects. 9859 Object faces. Custom Textures BY ARGOS: The blue one... which i used RedMartianRock001.TGA1 bmp=RedMartianRock001.ogf 7 : D1Alpha bmp=d1alpha.ogf 12 : D1BustedMonitor bmp=D1BustedMonitor.ogf 3 : PTMCFuckedUp (Light) bmp=ptmcbugged.ogf 2 : D1EnergyTexture (Light) bmp=d1energy.ogf 18 : TireDamage bmp=severe_tire_damage.ogf 3 : D1Biohazard bmp=D1Biohazard.ogf Custom Robots made with D3Tool and D3Edit, By Argos: Class 2 - With Blue laser. Small Hulk with Green Laser I DID NOT MAKE THE CLASS 1 ROBOT. I MERELY ADDED GUNPOINTS TO THE JOSHBOT OF D3. Weapons/GAM file editing, by Argos: Laser Level 1/2 projectiles/sounds were already programmed into D3, so a little fiddling got them into the game with no trouble. The d1-style laser object was made by Argos. THE VULCAN CANNON was made almost entirly by me, save the sounds which I found in TABLE.gam. The Class 1 robot's orange projectile was made by me. (C)2000. Everything about this level save the scripts are PROPERTY OF MIKE CHAPMAN of The Back Room, you my not use any part of it without express written consent of myself.
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