408729
seit 24.09.2000
Mutant's Mayhem
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mtntmyhm.zip
Textfile
Author: Elliot Manning Descent ][ Pilot Name: Mutant E-mail address: emanning@airmail.net ------Inserted later----------- Preface. Don't build levels on the fly, kids, or this could happen to you. My first major levels. It, well, kind of sucks. There's also a long tunnel that cannot be reached until the core is blown. Hopefully, there won't be too much of a problem with items regerating there. Have fun. ------------------------------- This level to way too long to build. I pretty much built it on the fly without sketches, drafting, etc. Yeah, I know. Pretty dumb. Anyway in what sections I could I tried to be detailed. Things started out ok, but then I began to run out of ideas. Still a good earthshaker level. And a good dogfighting level. Some rooms look nice, some look basic. I put in a few cool, inovated ideas. Well, I though they were cool. Eight invulnerabilities, 8 cloaks. Figure it out. Now onto the reactor. I made it incredibly hard to destroy it by accident.*(See footnote to find out how to destroy it. Hint: You NEED guided missles.) Next, we have a little warning system. You'll notice that as the reactor becomes more vulnerable, walls will appear showing a yellow, and red alert. Red means that the reactor is very vulnerable. Also some gates covering the exit will disappear.+ Now onto the exit. Nah, I don't think I'll tell you about the exit. Find out for yourself. MUHUHAHAHA! Here's a list of the items available: -8 Afterburners Don't you hate it when you can't find one of these? Now you're sure to get one. (Lag permitting for KALI players.) -4 Headlights -4 Energy to Shield Converters -8 Invulnerabilities Just based on my idea that everyone should have fun living through serveral shakers. -8 Cloaking Devices Sneeky fun for everyone! Primary Weapons: -2 Super Lasers -1 Quad Laser -1 Gauss Cannon -8 Vulcan Cannons -1 Spread Cannon -1 Plasma Cannon -1 Fusion Cannon -1 Helix Cannon -1 Phoenix Cannon -1 Omega Cannon Secondary Weapons: -24 Earthshakers Yes, that's right! Twenty four! Plenty of shakers for everyone! Now remember to share! -6 Smart Missles -16 Mercury Missles -16 Homing Missles -8 Flash Missles -4 Smart Mines Don't abuse these, got it? The reason I didn't put so many of these is becuase some people just go nuts abusing these and make messes. -4 Proximity Bombs You will not find: Ammo Racks Megas Extra Concussion Missles You may distribute this level freely providing you do not charge for it or alter any of the files at all whatsoever. Keep them in the same zip file. Keep the file names the same, etc. You know what I mean. You may not use any parts of this level to create, add to, etc. other levels. Again, you know what I mean. If you wish to use this level in a software bundle(yeah right) or something seek written permission by the author first(that's me). *To blow the core first shoot a guided missle(see, I told you you'd need them) through the fencing and make two rights. You have to blow a lock to open the screen. Next fly through the secret door that you came through already. You'll hear a door open. Fly over past where the screen was and you'll notice a door opened in the ceiling revealing a lock. Blow the lock before the door closes. The wall in front of you will disappear revealing a narrow shaft with a door on the other side. You can't pass throught the shaft and the door is locked. Now go back and fly through the secret door, come back quickly to this spot. The door will be opened revealing the reactor. Now you will be able to blow it up. That is, if you can do it before the door closes. If so just fly back through the secret door to open it again. +When you blow the first lock yellow walls will be visible in selected rooms and the fencing in front of the exit with disappear. When you blow the second lock red walls will be visible in those same areas and the grate in front of the exit will disappear.
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