409714
seit 24.09.2000
Mayhem StatioN v0.9b
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
243
Download
mayhem9b.zip
Textfile
M a y h e m S t a t i o N ~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Jay "idiOt" Hoeberechts (v0.9b (beta)) Mayhem StatioN is a tiny, incredibly fast multiplayer level for Descent 2. I kept the cube count low (the whole level only has 96 cubes!) and there is no spot on the map that has less than 2 ways to get out. The only doors are for the start locations, so this level never stops moving. Note: This level uses custom textures, so run it on D2 v1.2 if possible. Otherwise some areas may look funny. Files: MAYHEM_B.HOG (v0.9b level) MAYHEM_B.MN2 (mission file w/MNX extensions) MAYHEM_B.TXT (yer lookin' at it) MAYHEM_B.REP (level report) Top down map of the level: 4444444444444444 44 22 1111 44 44 22 44 44 22 3333 44 44 22 3333 44 4444444444444444 1: Armoury 2: Central Corridor 3: War Room 4: Outer Rim Corridor Some reccomended netgame settings: "Absolute Chaos" 5-8 players Bright player ships (UNcheck the box!) Anarchy/Hoard (hoard makes for a generally faster-moving game) NOT invulnerable when you die & restart Nothing disabled "The Slick Dogfighter's" 2-4 players Bright player ships (UNcheck the box!) Team/Flag/Hoard (team/flag reccomended) NOT invulnerable when you die & restart Earthshakers, smarts, homers, and guideds disabled "Chaos Light" (this one's the most fun) 3-6 players Bright player ships (UNcheck the box!) Anarchy/Team/Flag/Hoard (team/flag/hoard reccomended) NOT invulnerable when you die & restart Earthshakers disabled KNOWN PROBLEMS: > Various weapons sometimes vanish in multiplayer (never had the flags go, though)* > Autoleveling may go awry in the Armoury (but who uses autoleveling, anyway?!) > The level is a bit too dark > I forgot to optimize the back of the Outer Rim Corridor * If anyone could find what's causing this, PLEEEEAASE Email me and tell me what the hell it is!!! Keep in mind that this is a beta version, I have only tested it 2-player modem. Feel free to Email any bug reports to me. COMMENTS/SUGGESTIONS: Email ppakvis@julian.uwo.ca (don't ask) LEGAL STUFF: This is the beta version. Please do not use it as a base for your levels - wait for v1.0. If you wish to *commercially* distribute this level (i.e. a CD of levels), I require a copy of the product. Any non-commercial distribution (i.e. your friend Moe's website) is permitted. For any distribution of any kind, this .txt file must remain (unaltered) with the level. I am not responsible for drives reformatting, peripherals blowing up, or any other nasty things that may happen while playing this level.
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