408743
seit 24.09.2000
BoTS Temple
mn3-Name:
BoTStemple.MN3
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
181
Download
botstemple.zip
Textfile
FIRST TEMPLE OF THE BOTS
2000: By Bijwi (AKA: Bijwi^BoTS^, Sanju-San) Contact me at: Bijwi@home.com This is version 1.3 of the level, and every effort has been made to ensure there are no anomalies. It is no longer in Beta testing, and the loadscreen shows the version number. To ensure fairness in team play, the level is symmetrical in design. It has a mix of large and small rooms, and a variety of different hallways. There is also a medium size outside area for dogfighting. The level is suitable for 2 team CTF, anarchy, 2 team anarchy, and hoard. Red and blue flag bases are each protected by a forcefield, with the switches located on opposite sides. Each team must control the switches to score in CTF. For hoard, these two bases are the goals, and players can try to prevent others from scoring by use of the forcefield. The fields have no practical function in anarchy. Single player mode was left in, allthough there are no robots or goals. It just makes exploring easier. All weapon powerups were included in the level, so it will be the server's responsibility to remove any unwanted items. Have a look around at least once with all of the effects turned on: (fog, halos, coronas, etc.) I spent a lot of time trying to create interesting visual effects. Thanks to all the brothers who helped in the playtesting. DOWNLOAD FROM: http://www.gameedit.com/descent3/levels/botstemple.zip http://www.wildcards.org/zappafan/levels/d3anarchy/botstemple.zip Or send me an e-mail, and I'll send it to you. MISC INFORMATION: 72 Rooms (2 external) 6125 Faces 7454 Verticies 147 Portals 0 Doors 90 Polygon objects (90 inside, 0 outside) 3875 Object faces (0 with lightmaps) 6125 Total lightmap faces 109166 Total volume bytes 726230 Total bytes in lightmaps 288 Total specular faces 322346 Bytes wasted in lightmaps 2 Energy centers 1 Red goals 1 Blue goals This level has 10 soundsource objects; 10 have names, 0 don't have sounds, and 0 have no sounds & no name. There are 60 unique 128x128 textures (excluding lights) in this level: There are 74 unique 128x128 textures (including lights) in this level: There are 13 custom textures in this level. There are 22 player spawn points, 11 red and 11 blue.
Back