409908
seit 24.09.2000
Aquarius (CTF)
mn3-Name:
aquarius.mn3
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
160
Download
aquarius.zip
Textfile
Aquarius v1.0 ````````````` Author: Scott Richards (scottris) Email: scottris@rjscs.com ZIP URL: http://rjscs.com/scotty/d3/aquarius.zip Play modes: ``````````` Designed for 2 team CTF. Also supports Anarchy, Team Anarchy, Hoard, and Hyper-Anarchy. Basics: ``````` A medium size CTF level designed for 4 to 12 players in 2 teams. There should be something for everyone in this level, there are open spaces for dogfighting, tight tunnels for ratting, and dark corners for camping. Weapons: ```````` All primary and secondary weapons are included, with the exception of the Black Shark. There is one Gunboy in the level. No other counter measures are present. Other Powerups: ``````````````` Several Afterburner coolers are included, along with a few Energy Converters. Shield Orbs and Energy Stars are also present. The Energy Stars should prove particularly useful, since there is no energy center! There is also one Cloak in the level, so watch out! Strategy Tips: `````````````` - There is NO energy center in this level. No, that was not an oversite, I left it out on purpose. Instead, there are a number of Energy Star powerups available. Just keep an eye out for them, and don't forget to grab the Energy Stars from downed ships! - Guided Missles can be a lot of fun, but you'll need a good place to hide. Fortunately, there are plenty of those in this level! - The Omega Cannon's ability to cause damage through walls should prove particularly useful in this level. Just watch your energy usage! - Even though there are 3 seperate entrances to each base, it IS possible to watch them all from within the base, with a single ship! The key things to remember here are: There are 3 entrances to each base; You can use 2 camera markers at a time; And lastly there are several windows in each base. Use them all wisely. - Since there are no weapon powerups in or near the Flag Rooms, I recommend using 2 or more ships working in "shifts" to defend the base. One ship guards the flag while the second stocks up on weapons in the Store Rooms. Be sure to load up fast and get back before your team mate runs out of ammo! Note to Server Ops: ``````````````````` I HIGHLY recommend running this level with Bright Ships OFF and HUD Names set to TEAM or NONE. Thanks: ``````` Well, first I guess I'd like to thank Gwar and Otherone (and everyone else that I don't know about who was involved in making/updating/tweaking D3Edit) for a great editor without which I could not have made this level. Thanks to everyone on the DBB for their comments and suggestions, and especially for helping my find a good name for the level. And lastly, special thanks to substrate for suggesting the name which, after much deliberation, I finnaly decided to go with. That name of course is... "Aquarius". ---------------------------------------------------------------- Please send any questions or comments to: scottris@rjscs.com ---------------------------------------------------------------- Copyright (c) 2001 Scott Richards Please do not modify this level, or reuse any part of it without written permission from the author. etc, etc. You may distribute this level, provided you include both the original MN3 and TXT files.
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