407618
seit 24.09.2000
Kleptomania
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
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332
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klepto.zip
Textfile
Full Name: Todd Scott Belcher WWW: http://cnt.eitc.edu/todd/descent.html Email Address(s): todd@cia.eitc.edu Name of Mission: Kleptomania Date Finished: 4-10-96 Description of Mission: This mission was entirely designed with Devil 2.01b. I utilized the autolighting feature to ease most of the manual lighting effects that I had to do to the level. It is designed for Anarchy With Bots, but can be played Anarchy, Co-Op, Capture the Flag, and Single Player. Be forwarned tho that the bots are there simply to make the Anarchy games a little more interesting. This level is quite fun in Anarchy, and I hope that you all enjoy it. Additional Credits to: Parallax/Interplay, for such a GREAT GAME. Achim Stremplat, creator of Devil Target Bearbait Goose Trog Fly (Thanks guys for letting me shoot you in the Beta) ========================================================================= Level Info Level #: 1 Single Player: Yes (Not Really Designed for it tho..) Co-Op: Yes (Not Really Designed for it tho..) Robo-Anarchy: Yes (This is the way it was meant to be) Anarchy: Yes (Kill, Kill, Kill) * Construction * Base: New level from scratch Build Time: 50+ Hours Editor(s) used: Devil 2.01b Known Bugs: The flags in the the capture the flag game start out with the wrong graphics, but once you score they change to the proper ones. Once this is fixed in Devil I will make a new rev. (if you find some more, e-mail me please!) Items of Note...: This level was really designed for ROBO-ANARCHY, and should be a riot on INSANE difficulty with the bots... Secrets, and Tactis: (Spoiler) The ONLY big secret in this level is how to open the forcefield at the exit. In order to accomplish this you NEED a Smart Missile, or Earth Shaker. Go to the Reactor Area, you will see a grate in the floor that all the water seems to flow into. There is an angled section in the hole (you can see this on the map) move your ship all the way agains the wall opposite the angled section under the grate. Aim for the center top hole in the mesh, and move slowly toward the until you can fire a flare all the way to the floor through the grate. Then fire off a Smart, or Earthshaker missile. You should get a "Walls Opened" confirmation, at which time you can fly towards the reactor through the grate that opens. By the reactor is a switch that removes the forcefield, shoot it, blow the reactor, and run. If you need MORE help than this send me email.
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