408140
seit 24.09.2000
Kryllidian Krusade
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symmetrical Mission:
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kkr.zip
Textfile
The Kryllidian Krusade Revised (again) by Kruel February 10, 1999 http://www.tri-century.com/kruels/ http://www.planetdescent.com/kruel/ This is version 1.1 of the KKR. Things changed since 1.0 are: - Added co-op and multiplayer starting places in level 5 (oops!). - Fixed some missaligned textures and lighting bugs in levels 1, 3, and 4. - Did some minor changes to the intro briefing. I used to have a rendering with a hand drawn picture of Dravis in the intro briefing, but I didn't like it very much so I ripped the one from Vertigo and used it instead. This is a major revision of the Kryllidian Krusade. Many things were changed and added including 2 new levels, a final boss, 7 more additional robots, fixes and modifications of the original robots and levels, new story line and mission briefings. The hype: - 5 puzzling, and architecturally splendid levels plus 1 tricky secret level - Over 20 new badass robots including 3 boss robots - Briefings (short ones) - New player ship - Modified weapons - Custom textures - All games modes are supported - Lotsa fun! Levels 1 and 2 are pretty much linear, while levels 3, 4, and 5 are more interconnected and would probly make for some good 8 player network games. The secret level can not be played in multiplayer games unfortunately. The midi music is from D1. I put in the tunes which I felt would set the mood of the levels. Note: You will need Descent2 version 1.2 to play this mission the way it's supposed to be played. Also, do not use the -nohires option when playing this, otherwise D2 will crash when it gets to the briefing. Bugs: If your using a 3dfx version of D2, you will get a Warning screen between levels - just hold down on the enter key untill it starts loading the next level. There are some places where walls, or even robots and items may dissappear momemtarily, but they're still there - this is a bug in D2. It only happens when your at just the right angle. The cause is complex architecture. I could fix it if I used more cubes, but I was trying to use the least possible amount of cubes when making the levels, that way the frame rate will be good. If you don't like it, TOUGH! :P Editors used: Devil 2.2lc1 - level design DMB2 2.5 - blinking lights BriefEd - briefings Simply3D - briefing background renderings Windows Paint - custom textures Corel Photopaint 6 - custom textures DTX2 - adding custom textures and hog manager PolyTron beta 1 - robot contruction PolyTron32 beta 6 - robot texturing and submodel editing PmView - preview polymodels RobotEd - robot attributes, joints, and insertion into .hxm HxmEdit - robot attributes HaxMed32 - Polymodel insertion and assignment Yahoma - hog manager Thanx... Thanx first of all goes to God, for my imagination and all that stuff. Also I'd also like to thank all of you who beta tested this mission for me (Platter, Nevering, ZappaFan, SBV, McAlpine, Stonewall, Prescience, Nirvana, HH, and anyone else who I may have forgotten). Copyright stuff... All levels, and custom polymodels (excluding the midi, Pyro polymodel, and any other robots that may appear from the regular Descent2 mission) contained in this mission are Copyright of Nick Herres 1998. Do not use these levels or polymodels without his specific permission. Blah blah blah... You may distribute this mission in whatever form you want, as long as you leave everything in the .zip file intact (krusade.hog, krusade.mn2, and krusade.txt).
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