409329
seit 24.09.2000
INDEPENDENCE DAY
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INDEPENDENCE DAY! by AlnTrev This is a cool level that SUPPPORTS ALL PLAY MODES, contains all weapons and most items, has a variety of robots, and has flags and bases. It has both small and large rooms, including a saucer room, two "jack" rooms (as in Descent1, level7), an aqueduct/bridge (hide under), two "table" rooms (great hiding places), a canyon and a column room reminiscent of the movie. You can do a lot with 3x5 and 5x5 rooms. The level also has secret passages connecting the rooms, shoot-through places, secret doors, and a few sniper points. It contains a thiefbot, a reactor (for anarchy, team anarchy, and flag modes), a boss (BOSS F-4!)(for normal, co-op, and robo-anarchy(cool) modes), lots of mean robots, and no guidebot (none is needed, the level is so straightforward yet intense. The level contains several afterburners, a headlight, an energy->shield converter, no extra lives, two invincibilities, and two cloaks. Will be challenging on normal mode, even on trainee mode. Beware! laser:none superlaser:3 vulcan:1 gauss:2 (2 players can kick butt) spread:1 helix:2 (as above. Mind the duping) plasma:1 phoenix:2 (one in the canyon, natch) fusion:1 omega:1 concussion:4 flash:4 homing:4 guided:4 proxbomb:4 smrtmine:4 smartmsl:1(robots release more) mercury:4 mega:3 eshaker:6 Lots of weapons under the saucer at the start. Most of level is accessed through bottom port of saucer. Tough, colored hogsheads contain the keys. Secret: naf eht dniheb thgil eht toohs. You MAY NOT use parts of this level to construct your own levels.
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