408586
seit 24.09.2000
Ace Arena
mn3-Name:
ACEARENA.MN3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
165
Download
acearena.zip
Textfile
Name: Ace Arena Levels: 1 Auther: KILLSU2 07/01/00 Editor: D3Edit v1.1 This level has two dogfighting rooms, connected by two large; curved tunnels at the floor level, and connected by a few small tunnels above. The weapon power-ups are limited to ones that take skill in aiming, so there is no "spray and pray" capabilities. I did include frag missels so there would be a way to flush out the tunnel rats. The polygon count ended up very low even after adding the power-ups, with most of the map having less than 150 and the highest areas having just over 400. The map holds very good frame rates and should play well with up to 8 players. Like the rest of my levels, this one is made for anarchy only and I don't know if any of the anarchy variations will work. Level Stats: 25 Rooms 718 Faces 964 Vertices 31 Portals 0 Doors 2 Energy Centers 38 Polygon Objects: 6 Player Starts 32 Power-ups: (5) 4 Pk. Concussion (2) Afterburner (5) Frag Missiles (2) Fusion (5) Impact Mortar (2) Mass Driver (2) Omega Cannon (2) Quad Laser (5) Sheild boost (2) Super Laser Special Thanks to Gunrunner who gives me ideas, helps test my levels, and is honest enough to tell me when they suck. (Theres been a couple of them) LOL Please send any questions or comments to: jemerson@neo.rr.com Thanks, KILLSU2
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