407662
seit 24.09.2000
1001 Ways to Die
mn3-Name:
1001.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
210
Download
1001.zip
Textfile
1001 ways to die supported mods: everything i know of other than duel (yes, monsterball and assault) player limits: 1-16+ it IS single player...got some bots in it neat stuff: sheild centers, there are 2. traps: lighting, crushing thingy in red, flame trap in blue, killer orb thing in red (go on, TOUCH the moving powup!) bots in various places... and a few other things i cant think of. tweaked stuff: md, blackshark, and megas. md: less damage at short range, more damage at longer range megas: took out the shockwave bs: now a cluster bomb thing... fun, but fair! other stuff: yes, the level is SUPPOST to be dark. there are 2 hidden areas. one on the terrain which houses yellow base in ctf and the second shield center, and another in the rock maze that holds some weaps (bs, mega, omega, md, fusion, micro) "hey! the energy centers arent working!" oops..u didnt defend your base. red and blue bases have central reactors reachable thru the cooling system (fans). if someone takes out that reactor, your team loses its energy center, as well as all its traps. green base's energy and shield centers can be disabled; there is a powerline in the maze that when destroyed... super lasers: the only way to get a super laser is to find a tbp (true black pyro) that is usually around yellow base and kill it, it will then spew a super :) most other stuff is self explainable in game... :) credits: mineminemine... ohwait... Lunaris Tenebra gave me the base idea for a killer orb thingy... legal stuff: mineminemineminemineminemineminemine... did i mention that the level and everthing in it is MINE? email me starkiller@gameedit.com if you would like to use parts or such in your level... ill prolly let u.
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